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Hull Haul [GMTK Jam 2026]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2923 | 3.600 | 3.600 |
| Narrative | #3461 | 2.667 | 2.667 |
| Artwork | #3704 | 3.267 | 3.267 |
| Enjoyment | #6194 | 2.600 | 2.600 |
| Audio | #7692 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are two countdowns: One as a collar around the players neck, which will make you explode if they don't sumbit any items to either sorting chamber for too long. The other count down is the number of sorts you need to make, which is displayed on an in game screen.
(Optional) Please credit all assets you've used
Font used is called Jeresy 10
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Comments
Dope visuals and game concept, really loved it!
WOW! This is the first one star for audio! I have tinnitus and that sound is LITERALLY painful to me!
Sorry about that! Can you specify which sound specifically is bothering you, and why? I’m guessing maybe the push/pull gun but I don’t know for sure. It would really help to have more info so I can fix the problem for future players.
The "ping" noise I think? Sorry I can't be more helpful than that as I threw my headset off as soon as it started. It's a very shrill and sharp noise whatever it was.
Very cool game! The movement controls reminded me of Outer Wilds! I was also extremely charmed by the art style. A mix of simple shapes with fun colors and the warping space outside game it a very memorable feel. Awesome work!
This was an interesting concept.
This has Cruelty Squad vibes, to me. I have to be honest, either I'm garbage, or this game is quite difficult. It ate my lunch! Yeah, it's kind of like if Cruelty Squad and Descent had a baby (and both games are known for a certain casual sadism).
If I might offer some constructive criticism: this game taxes multiple skills simultaneously at high levels. The movement in 360 degree movement, the shooting aspect, the object identification/sorting challenge, these could all become full games. Perhaps clip something here to give the remaining more space.
Also, respect to the dev advertising the build problems and still asking people to vote only considering its current state--integrity there.
Thank you for the feedback! I’m a big fan of Cruelty Squad, so I understand what you mean with the sadism lol. In future updates I plan on having a more thorough tutorial that introduces these concepts one at a time, along with some sort of small challenge system for players to chew on and hone their individual skills outside of the main campaign.
On the other hand, making it extremely easy for careless players to accidentally kill themselves is very intentional, but I try to make sure there are buffers between life and death so the player has time to react. It’s something that will require practice, but I’m hoping to make the game exciting and curious enough to encourage players to keep going.
Nice entry, I was a bit confuset on what to do at first and the game had a few big lag spikes, but I feel like it's overall well made, I especially liked the vibe. Good job :)
I liked the idea and the core engine seems interesting, but the controls are disorienting and the loud death tone/sound effect is pretty hard on the ears.