The controls and mechanics were fun and satisfying. The difficulty curve and level designs were well balanced as well. Lots of fun! Shooting and dashing were satisfying. I also tried to beat the entire game without using the crossbow for an extra challenge afterward.
paramonium
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I actually thought your text noise was good and appropriate. It gave a techy-vibe, and kinda reminded me of the intro to something sci-fi like Robocop. The rapid typing effect was neat and "cold" sounding, appropriate for the challenging test-like environment in your game. Keep up the good work! It is so great to see a family dev team as well : )
Thank you, we appreciate that greatly!
It was definitely a conscious decision to try and balance the gameplay between action and exploration, as to not make it too slow paced or mundane, while still allowing the investigation aspects to unfold under the player's control.
There should absolutely be a skip/hurry dialogue option, and less punishing "death/failure" scene as well. A lot of quality of life things like that never made it into the beta, but will definitely be addressed in the Deluxe version we are currently working on.
Thank you very much for the kind words!
We ran into problems internally and weren't able to animate anything as intended, but we are currently working on a Deluxe version of the game, to finish, and polish the game, as about only 5-10% of what was made and planned actually made it into the game, and would love for your input again once it is presentable.
I had always intended to have extra frames of animation to make it extra charming, so the fact it didn't even get basic animation really hurt the aesthetic and vibe, but we learned a lot and will continue to use this as a learning experience, and as the foundation for a much better version.
This game is amazing and very creative regarding the theme!
Nothing negative to say, I thoroughly enjoyed the mechanics, and controls were fine.
The last stage is challenging but still easily beatable. The different level patterns and evolving difficulty was really nice, and the simple mechanics being unveiled naturally is appreciated. Hopping right into the action without it becoming punishing or overwhelming is appreciated.
This is incredibly creative and charming! I could see this or something just like this being super addictive and actually educational at the same time, but math games aren't usually inherently fun, so this whole project seems like a delicate balancing act, and the end result is admirable.
The controls aren't super satisfying, but they are well designed overall. (Having to use the space bar exclusively for dialogue windows, while the mouse/click is being unused in those scenes doesn't make sense and is slightly jarring.)
I also found the "bonus points" scene ending abruptly without any sort of "invincibly frame" mechanic is somewhat troublesome, but overall this is amazing, especially for one person.



