Thank you, we appreciate that greatly!
It was definitely a conscious decision to try and balance the gameplay between action and exploration, as to not make it too slow paced or mundane, while still allowing the investigation aspects to unfold under the player's control.
There should absolutely be a skip/hurry dialogue option, and less punishing "death/failure" scene as well. A lot of quality of life things like that never made it into the beta, but will definitely be addressed in the Deluxe version we are currently working on.