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Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3543 | 3.148 | 3.148 |
| Creativity | #3900 | 3.407 | 3.407 |
| Artwork | #4075 | 3.185 | 3.185 |
| Narrative | #4913 | 2.370 | 2.370 |
| Audio | #8692 | 1.778 | 1.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is the distance to home. It's the largest thing on screen, it's the win condition, and it's the score — the entire game is one number falling toward zero.
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Comments
Very creative and good UI. I wasn't able to land smoothly, but that's probs just me. The stars add good polish, and the goal is very clear. Thank you in submitting this. Good job!
This is a very stylish game with a great feel. The ship's physics are especially satisfying and tactile.
This is surprisingly chill, when you just watch your ship travel, and you correct the trajectory. If you want to develop this game and publish it, this would be really nice being event driven game like in "Faster than light" , where there is some event, happening at random time
Really nice game. I like how the distance goes up and down
Wow, really cool concept here. Nice. Would love to see this with some more work and polish
I love that it is so easy to lose control of your ship it adds a lot of depth to the gameplay! Great Job!
I like the colour scheme for the visuals and UI. Reminds me of what you would see in old air traffic control photos.
I really enjoyed the gameplay and the physics. I was able to get a win with no flybys.
Stars animation is a very nice touch!
Like the HUD <3
What was the inspiration behind this idea?