The game is mechanically very sound, and I enjoyed figuring out all the puzzles. I really think that with a more fleshed-out narrative and longer development time, this could be something very interesting. I like the interpretation of planting a seed as a puzzle-solving tool, in a manner which was novel enough to warrant its place as the centerpiece of the game's whole design. Overall, a very cool and relatively complete experience for its scope.
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Green Arsenal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Releasability | #1 | 3.900 | 3.900 |
| Engagement | #4 | 3.900 | 3.900 |
| Synergy | #6 | 3.800 | 3.800 |
| Overall | #6 | 3.750 | 3.750 |
| Gameplay | #10 | 3.700 | 3.700 |
| Aesthetic | #17 | 3.800 | 3.800 |
| Impact | #18 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Team Name
Team Blue Dot
Comments
I love it! The opening scene look so cool, and the UX is very good. I wish there's a sort of tutorial to know which key I should press instead of having to frequently look at the itch page. I also notice there might be a bug that when I talk to the character I can still unlimited jump. Over a very polish game!
It was an interesting and fun game. The gameplay it self was for the most part fluid, I did have some trouble learning what did what and it did break at one point; there also isn't a way to leave the game. The aesthetic itself went very well with the game concept. I don't think I finished the game based on the other comments but so far I like it, I'll keep playing it :). I like your game.
Looks like a very polished game; I can tell that just by the opening. The game is pretty consistent, and there are a lot of functions in the game that are well implemented. One thing, despite all the other parts that I really like, is the guidance of the game; not sure if I'm the only one who encountered this issue, but at the start of the game, I had a hard time figuring out the keys, like clicking what to start and what to load. I also got stuck at the starting dialogue and had to restart the game. With that, I would suggest adding more guidance at the start of the game so the player doesn't get overwhelmed by the menu page and all the functions. Apart from that, everything else makes the game feel like it's ready to be released. Great Job!
I honestly really adore this game, it’s probably one of my favorites in the jam so far. The music, the art, the UI, the atmosphere, and the awesome intro animation are all just so peak.I really enjoyed the character interactions too, they felt very reminiscent of MGS. i hope you guys keep the operator PNG, because seeing him honestly made me laugh lol. I did have a bit of trouble figuring out how to open the door, and I think some of the dialogue might be a bit too wordy at times, but other than that I am loving how this looks so far! Excited to see the final product.
Played the Mac version and the game looks great so far! I love how it resembles the old Resident Evil games, and the work done for the UI animations and music/SFX are awesome, great job team!
Downloaded mac version but it keeps crashing. From the prototype video it already looks super neat!
The progression and world was thought out and i like how it slowly taught you how to use each seed!
I felt like there was too much text to read at the start before being able to get into the game, might've just been a prototype thing but I definitely wanted to get in there and start playing, felt like I had to skip a bunch of which i dont want to do.
I also found myself having to parkour super slowly and kept sliding off when I didnt think I would, took a while to get past the super simple looking platforms. I think its just a little too slippery after you land xD
The map design was super nice and finding new seeds is super fun! Im excited to see how you guys continue!







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