Yes! I did see the sliding in mid-air brings me down! I didn't try it in my optimizations of each level though because I kept messing up and shooting into a spike lol. And yeah I did notice there was no coyote time either, but tbh I played a lot of rage game platformers who purposely don't include that so it wasn't much of an issue for me lol. What are the other 2 special tech? i'm curious, I may have noticed them but didn't think much of it during my time trials lol. But you did very great on this game its so fun!
Viewing post in In Split Second (Game Jam Edition) jam comments
Most of the tech are accidental but the intentional one is that you can chain slide jump with dive kind of like wavedash in celeste (that's what the dive is for), the other one is pivot boosting which you just slide then press opposite direction and loop (pivot conserves speed and convert it to the opposite direction) until you reach max possible speed. Last one is just reverse slide boost (basically slide boost but you hold opposite direction on the jump) it makes you go backwards in an instant.
Ahh I think i've done a few of them before, thats awesome!! Also tech is usually accidental lol, I rmbr once I was making a small platformer for my friends with a bomb explosion movement mechanic (You drop a bomb and it explodes boosting you, It was actually really consistent surprisingly) I didn't have a wall jump or climb at the time and was planning on adding it, until I realized you can scale walls by hugging it and spamming the bomb button lol cuz the hitbox would accidentally stick to the wall lol, I kept it made it easier and turned it into a game mechanic, my friends loved it! :)