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A jam submission

Temporal HarvestView game page

Climb against time
Submitted by Crouton Pants — 1 hour, 8 minutes before the deadline
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Temporal Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#47703.0003.000
Audio#53432.6152.615
Creativity#53853.0773.077
Enjoyment#57002.6922.692
Narrative#66562.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The ticks of your clock you gain while ascending come crashing down with you.

(Optional) Please credit all assets you've used
We made them all!

(Optional) What would you like to be called if GMTK features your game?
Pant, and my associate Jopl(pronounce how you prefer)

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Comments

Submitted

Maybe I’m the new Spider-Man? Nope.

Once you get the hang of the controls, you can jump again and again—repeating the same actions over and over—until you’re halfway up. And then, something goes wrong...

Repeated attempts do pay off, but honestly, the halfway point was my limit.

I kept trying to beat my best run, but I never quite managed it—though I kept giving it a shot anyway.

As for the controls: there’s a marker that appears when you approach a ledge you can grab, but at high speeds, you don't notice it at all. You really need a static crosshair to keep track of things.

Submitted

reminds be a bit of SEUM, but its very unique, took some time to figure out the controls but the game is very polished! Good job!

Submitted

After I figured out the mechanics, it was very enjoyable, even if it was hard. The slingshot is a lot of fun to use, and if it had a little more feedback for aiming, it would be even more enjoyable. The 3D movement and audio were also very well done. Overall, a very good game.

so lag

Submitted

Took me a second to figure out what to do, but once I did, this was very fun! It was satisfying getting a hang of the movement! I almost made it all the way haha. You definitely have something with the sling feel. If you were to continue with this, maybe consider adding segments of movement puzzles with natural check points? Platforms that disappear after a few seconds and come back again to avoid player's cheesing the movement by remaining tethered on one platform until just the right moment?

Overall, this was fun! Thanks for making it.

Submitted

a little tough for me to get the hang of (especially without a sensitivity option) but the sling mechanics are super fun and the art is pretty cool!

Submitted

Kinda confusing but really cool artwork and I did enjoy flipping around trying to see how much speed I could gather