Play big mistake
Pelvis Wrestler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Audio | #1155 | 3.526 | 3.526 |
| Creativity | #1802 | 3.842 | 3.842 |
| Enjoyment | #2083 | 3.474 | 3.474 |
| Narrative | #2972 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Constantly decreasing adrenaline needs to be increased by aggressive gameplay. When adrenaline drops to 0 you lose.
(Optional) Please credit all assets you've used
QuinqueFive font - Designed by GGBotNet
(Optional) What would you like to be called if GMTK features your game?
koneser4822
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Comments
I liked the gameplay and game feel. I especially loved how the kunai worked, nice work!
The combat is super juicy and keeping adrenaline alive by bonking people is a wonderfully direct life philosophy. I spent longer than I'd like to admit trying to identify which of the four exit-looking things was actually the exit, so apparently the real boss was architecture. Also, “Press R to Restar” briefly convinced me I had celestial powers. Rough around the edges, still fun clicking people.
The combat is super juicy and keeping adrenaline alive by bonking people is a wonderfully direct life philosophy. I spent longer than I'd like to admit trying to identify which of the four exit-looking things was actually the exit, so apparently the real boss was architecture. Also, “Press R to Restar” briefly convinced me I had celestial powers. Rough around the edges, still fun clicking people.
Its really juicy and really cool, but I couldnt find the exit.
Pretty similar concept to our project, very fun :)
The gameplay is pretty satisfying!
Really Enjoyed The Gameplay! Just Wished more Time was put into this, No Menu Screen, minimised Start window and Having only one level are Things that couldve been avoided and made this game much more enjoyable
Press R to Restar, didnt know i was a star to begin with.
The game is in debug mode.
Would of been nice to load into a menu.
Did you only have the one level, was unsure how to get to the next stage.
The game launched into a small window state.
What i did like was the heart, the combat was also fun. Art was also nice, good work on the combat system!
Maybe it's not so big mistake. That was been funny. Nice work!
The use of the "countdown" here was a little generic and there were like 4 things that looked like the exit, but I had fun clicking people!