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Block & Awe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #26 | 4.462 | 4.462 |
| Audio | #46 | 4.272 | 4.272 |
| Creativity | #261 | 4.323 | 4.323 |
| Artwork | #303 | 4.418 | 4.418 |
| Narrative | #3071 | 2.766 | 2.766 |
Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Place blocks onto a grid, but don't get too comfortable. Every move counts down your blocks towards zero, triggering explosive chain reactions and massive combos.
(Optional) Please credit all assets you've used
All assets created by us. Sourced fonts are free to use.
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Comments
Very satisfying and cool game! Incredible that you made it so polished in such a short time! Enjoyed playing
The first game on this jam that I played almost an hour on full focus. Magnificent work!
Really fun game! Unique and cool mechanic and the art is very charming. Great work!
I had a ton of fun! This is the first jam game so far that I got addicted to... I just couldn't stop for 20 minutes straight.
Great job! Very well polished and balanced.
This is really solid, although I am going to deduct at least 1 star from audio for not having an audio slider.
Woah! This has been such a blast! I couldnt stop admiring the lil gremlins(?) face as she ‘WOAH’ed everyime I destroyed the hole board! So wholesome, so cool and easy to get into and instantly addictive! You guys did a really nice job! Admiring the work you guys accomplished! <3
Classic Jamadoo polish! It’s a simple mechanic explored in depth, low skill floor and a high skill ceiling.
I wouldn’t say no to a faster on-ramp, but that might just be my ego talking 😂
Top 100 game for sure! Very novel and fun puzzle concept.
I'm not even sure for how long I played this tbh. It's definitely a very addictive game lol
Right off the bat, the presentation is spectacular. Visuals are clean, crunchy and readable and the audio is extremely pleasant to listen to. No complaints there whatsoever
The game definitely strikes the right balance of being simple to pick up but hard to master. Trying to clear as much of the board as possible definitely had me stratigising and trying to plan ahead in more ways than one. The effects for when the blocks do end up shooting felt so damn good that I think it might be one of the main reasons why I was so tuned into the game lol
That said, the game did begin to feel somewhat monotonous after a while. The blocks and pieces may have been randomised but my strategy didn't change much while I was playing. Even the explosive variant didn't really change my strategy much since it was so effective regardless of where you place it. Honestly speaking, my brain went into auto-pilot halfway through the run lol. Maybe that's why I lost at the end of it since I got a little careless, but I think the game could definitely use either more blocks which force you to change how you play more, or maybe some other random obstacles of some sort.
Nitpicks aside, I still ended up playing this game for quite a while, so I'd say that definitely says something. Kudos to the entire team since y'all put out something which could genuinely be sold for money right now
( but then again, y'all always do that kek. This level of consistency should probably be studied )
Aw dude you're so kind thank you so much!
That's a really good point about the point, we'll consider this.
And yes the game does get monotonous after a while, which is OKAY for the jam but something to look at it if we were to expand it. I think simply adding obstacles that punish you for carelessly placing blocks will do it. We had a cool idea for a negative number block that with each turn is decreasing it's number even further, making it a priority to clear as soon as possible, otherwise leading to a pretty big cut of your score if destroyed late (e.g. you break when it has reached -20, meaning 20 points are taken from your points)
Oh my goodness the quality is amazing and I could see myself getting really addicted to this game! The art as well is so chef's kiss, the audio and everything
This could literally be a paid game on steam, the quality is insane!
Super juicy effects! The core gameplay loop is solid, but having the escalating levels of effects popping off for more intricate combos really seals the deal. Great work!
Such a polished entry! Maybe a bit too simple right now? But that can be tuned easily. I can easily see that a full Steam release
Impressive, really polished and addictive !
Very very fun and satisfying to play! I love how the blocks explode in chain and scores go up. Based on a solid core mechanism, this game provides an addictive gameplay experience without much stress. Learning the rules was also smooth. Thanks for making this :D
super fun and addictive as hell! I think it's the most fun block game I've ever player!!
wow this was my favourite game so far! it was very enjoyable and satisfying seeing the blocks explode and it is a good spin on tetris/other block games to incorporate countdown. great work! :)
Super fun, I got to rank 10 and the core mechanics + upgrades works perfectly! I think the only suggestion I have is maybe a mode where both the multipliers, the score requirements, and also the block numbers scale more quickly.
I also love the art!
Grandma gaming experience dawg I was feeling the DOPAMINE. I could play this gfor hours Im extremely impressed. Fantastic visuals, feedback loop, sound design, goblin sona, this is peak.
I need this game on my phone, like, right now, I could get lost in this for a long time. Music and sound effects feel amazing, really amazing polish all around an addictive gameplay loop. This rules.