Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Training Agent S226View game page

The agent NEEDS DATA
Submitted by Lunis_moonfire — 1 day, 16 hours before the deadline
Add to collection

Play game

Training Agent S226's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#26383.1583.158
Creativity#30453.5793.579
Narrative#33962.6842.684
Artwork#37153.2633.263
Enjoyment#41773.0003.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the goal of the game is to set up the room so when the countdown reaches zero the killer robot kills the player

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Lunis moonfire

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The audio rocked! The music added so much tension to when the bot searched for you. I didn't understand the lamp mechanic exactly, but I think it was something that made the timer green when the clock hit 0:00. I liked the walkie-talkie camera. Verily, the "Click to feel dumb" was the best part of the game.

Not going to write much because it's 2:00 AM here, but good job!

Submitted(+1)

This was an interesting take on the theme, but the game could definitely use a bit more polish and levels. It's super hard to build 3d games for game jams as a solo dev though, so congrats on what you managed to accomplish during that time!

Submitted(+1)

Game looks great, the aesthetic is perf. Gameplay/concept work well!

Submitted(+1)

This one had an interesting premise - the idea being to actually die, and not survive, was really cool! The visual style in play here is pretty cool, and the overall aesthetic works - especially the ominous red light approaching, and the fact the camera just shows the player as the word "KILL" over and over.

With some polish and some more depth this core mechanic could definitely be built up to be a neat little puzzle game - maybe where the goal is to complete each level with a specific time?

Developer(+1)

thanks for the feedback!

my hope is too add some more conditions for a valid death but still keep it mostly open ended, like a minimum lamp score, or a spaces that you must occupy when you die, and i'm definitely hoping to work on this more in the future so these ideas will probably make it in the game.

Submitted(+1)

Great idea! I was looking forward to more levels. If you ever make more, I will play them!

Developer

thank you!, i'm hoping to make more for sure, i have some ideas for more mechanics

Submitted(+1)

Hey this was really fun! I love the idea and it was executed well, too! It's great because even when you lose, it's easy to just get up back to play again. Would be cool if you ever decided to take this further! I could see a full game version of this with different Chasing Bots and different ways to decoy etc.

Fun game!

Submitted(+1)

Great concept, shame there's not more! I'd love to see more levels and the idea more naturally introduced in a tutorial.

Submitted(+1)

great Concept! Loved the decoys and agent design. The atmosphere with with the audio go really well. Great Job!

Submitted(+1)

I like the concept of this game! Trying to hit the most lamps while simultaneously surviving as long as possible had me trying to find the optimal places to lay the decoys and plan my route. Fun game, thanks for sharing!

Submitted(+1)

Making the player predict when they die is pretty interesting and also pretty gruesome. I like it.

Submitted(+1)

the concept is really cool and unique, the atmosphere is so spooky it stressed me out i didn't last long! only 4 points lol but it was very interesting! 

Submitted

I am so absolutely baffled by this game, but the graphics and sound are way better than i expect from a jam game!