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squidaddle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1461 | 3.921 | 3.921 |
| Audio | #1537 | 3.421 | 3.421 |
| Artwork | #1629 | 3.816 | 3.816 |
| Enjoyment | #2083 | 3.474 | 3.474 |
| Narrative | #5178 | 2.316 | 2.316 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Zoom" movement mode which is on a countdown timer, which is built-up by completing puzzles (if bugs fixed, also each dash usage counts timer down by 1)
(Optional) Please credit all assets you've used
Font Used: Kiwi Soda by jeti (licensed under CC BY 4.0)
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
team meow central
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Comments
Cute squid game! reaally liked the art and level design
The level design are really creative and the art is very cute. Very nice game :)
the idea is very good, but the main problem for me is that it's very slow, it gets old fast, other than one small problem i think it has great execution
the idea is very good, but the main problem for me is that it's very slow, it gets old fast, other than one small problem i think it has great execution
I really like the sound effects!! All bubbly and aquatic, really nicely fit the setting. Overall a nice game!
Really interesting take on the theme. I like the zooming mechanics a lot, feels good to use but also using it strategically to make sure to pick up keys and clocks works well. Only main gripe was having to press to move while not zooming, wish I could just hold and move automatically haha
Wow this was very fun, the game is so adorable!! Also the dashes really reminded me of tomb raiders lol. I love this game great job!
Nice, the puzzles are well designed and the art is pretty good! But maybe make it so that you can hold to move instead of repeatedly pressing the key its kinda tedious.
I loved the puzzles, art, and sound design. the mechanics that your team introduced are very interesting and I'm sure could make it to a full game with a few tweaks and a lot more puzzles.
One small thing: perhaps consider making it so the players walk animation happens a little quicker, I gave up on the "take your time" puzzle because the trek back to the purple movement block takes forever.