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Unstable Concoction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #577 | 3.738 | 3.738 |
| Creativity | #1045 | 4.000 | 4.000 |
| Enjoyment | #1264 | 3.690 | 3.690 |
| Artwork | #2123 | 3.667 | 3.667 |
| Narrative | #5953 | 2.190 | 2.190 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Potions count down and explode!
(Optional) Please credit all assets you've used
See description
(Optional) What would you like to be called if GMTK features your game?
Daniel, Koushik, Ethan
Comments
Good job on the game! I thought it was cool you to combine the different ingredients. I think it would be nice if there was a sound that played when you got hit, because I never really noticed when I took damage.
Very unique idea. I was finding it satisfying to make giant poison potions and make the enemies walk through them.
Love this take on the theme. As someone else mentioned though, it was a bit hard keeping in mind the different potion effects especially since there’s so many. But otherwise it was very fun making up combinations and seeing what they do. I also found that once the enemies caught up to me, they almost attached onto me and I couldn’t really get away from them. Not sure if its a bug or intended behavior. Well done regardless.
The sound effects are a nice touch to the gameplay experience! The enemies are also very cute! However, I wish the effects of the potion and its combinations were something I could somewhat anticipate/guess. Great job on this game, it was a fun experience!
The gameplay is really fun and a unique concept! It felt really satisfying to play too - I think you got the game feel down well with the animations, art style, and sound effects. IMO biggest hurdle was not being able to understand what each effect was doing in the moment - I know there's some text in the description and the menu that describes what each potion effect does, but I think it would've been great if there were some distinct particle effects / visual changes to the enemies to show the player what each effect was doing, as well as briefly showing the icon for each potion effect as it gets activated so the player's knowledge of which symbol maps to which effect is reinforced. Also, I think the difficulty could've been ramped up just a bit slower so the player gets introduced to the effects a little more gradually. Neat game, great job to you all! I'd love to see it get expanded on in the future!
Fun gameplay! I really enjoyed finding different ingredient combinations.
Yooo why are these triangle mean-mugging me so hard?
Great polish, the particle effects, spawn animations, screenshake, are all packaged together so nicely.
I enjoy how devious you made some of these lil guys look with their expressions.
This is the best implementation of "cooking a grenade" from the theme reveal video.
I wish I could make it to a later wave, I will try again tomorrow!







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