Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Extremely fun idea, feels like something that I might buy on steam (given more content)
Some feedback:
- Luck & Difficulty feel like they have a kind of weird place in the gameplay loop. Luck seems to be primarily used to get more gold since crits didn't feel that noticable? Difficulty I was unsure the purpose of, other than to make upgrades that would be really good have a downside.
- Gameplay loop is fun, could use some more varied upgrades / strategies
- The totems just being one big "upgrade slot" feels like a missed opportunity. Upgrades could potentially combo with other upgrades on the same totem, perhaps? Something more to do with totem positioning / placement of upgrades would be awesome
- Really fun, great job on this jam! 

(+1)

Thanks so much! I definitely agree, crits need a visual feedback and difficulty right now isn't too visible. It essentially makes the orange enemies spawn more often, which drop multiplier for drop count of the blue resource. Totems will definitely be much more interesting and placement on the pole will matter for sure, just wasnt able to get in the jam. But it is really cool how so many people had that same idea haha. Your feedback is very appreciated thanks a lot!