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Lily in the Wind

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A member registered Jun 20, 2023 · View creator page →

Creator of

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Thanks :D

Very fun game, though the grind gets pretty long later in the game when getting upgrades. I liked the music, Mr. Pea is very silly and cool, & was pretty fun to play :3

Thanks :D

Thanks :3

Thank you :D

Wanted to add SFX, but even the music was added really last minute so I didn't have time :P

My thought process for the different tabs were that they made it hard to see each countdown on each screen (order, pizza cook, and raid time countdowns) so you'd be in a bit of a management hell, where the main gameplay comes from. Adding better navigation, less early difficulty, and a couple QoL changes would hopefully help, so that's good for me to keep in mind for future jams. Thanks for the input :3

Understandable criticism, thanks for the input!

I really really enjoyed the art style and look of the game. The gameplay was a pretty decent platformer, but it was kind of bogged down by the sliding making the movement feel less responsive, hitboxes for the falling pits + spikes being a little unforgiving, and the sfx were just much louder than the music (easy fix tho)
Cool game :3

Thank you :D
Game can be a little hard, and the mouse bugging usually comes from fps issues :P

Really cool game, I liked unlocking the combos with the arcana a lot, ran into a bug where I wasn't able to click things a couple times, but overall really fun :3

Extremely fun idea, feels like something that I might buy on steam (given more content)
Some feedback:
- Luck & Difficulty feel like they have a kind of weird place in the gameplay loop. Luck seems to be primarily used to get more gold since crits didn't feel that noticable? Difficulty I was unsure the purpose of, other than to make upgrades that would be really good have a downside.
- Gameplay loop is fun, could use some more varied upgrades / strategies
- The totems just being one big "upgrade slot" feels like a missed opportunity. Upgrades could potentially combo with other upgrades on the same totem, perhaps? Something more to do with totem positioning / placement of upgrades would be awesome
- Really fun, great job on this jam! 

Crazy good visuals- they're so awesome!
Had a bit of trouble figuring out how to "solve" the murder + progressing past asking everyone things, then asking about each item. Still a really fun time regardless :D

I really enjoyed trying to get onto the leaderboard, fun mechanics, the movement + shooting is always so fun for me. Late game, gets kinda chaotic cuz you can't really see (due to the lasers), which kind of impedes the gameplay but is also kind of fun to have to play around? Very neat, liked it a lot :3

Really neat game, I like the tycoon take on a countdown game. It did take a bit of time to get machines set up, but still pretty cool. 

Neat game, though a little simple was still decently fun to play. Giving the cards left gave some cool tech with card counting, which gives the player a bit more of an advantage as time goes on which I liked.

Fun word play, I liked the interactions with the Count. Little short, but I had a lot of fun while playing :3

Neat game, I liked the cat :3

Ok I really really think this game is too difficult, and I LOVE THAT. Its SO FUN LIKE GENUINELY THIS IS THE BEST GAME I'VE SEEN ALL JAM. Sure, it's a little unbalanced at times, requires almost perfect headshots to consistently progress, and could use more of a tutorial to tell you that only headshots & kicks really kill, but its SO AWESOME!!!!

Really unique game & I love the idea. The rifts kinda spooked me a bit, but it's pretty fun to see what will happen next, how to survive, etc. + I loved the visuals.

Thank you :D
Basically the entire first day was just coming up with a concept, how the game would run, and planning general features. The rest of the days were pretty much just entirely spent on working on the programming side, with our artist working crazy hard, which barely let us scrape by the deadline with *actual testing this time*. I've literally never had time to playtest on GMTK jam games because half the time I add too many features ;-;. This turned out well tho :P

Got stuck on that really hard level midway thru ;-;
I really like the concept, its decently fun to play, but a few levels were a little easy / way too hard. Cool game!

I like the idea of it a lot, moving around the cavemen is very fun, hearing the silly sound effects is nice, though if you spam then they can be played like 20x really quickly lol. I liked the mechanics, but just kinda wish the gameplay had a little more variance. Cool game :D

A quite honestly amazing game. Unique idea, fun gameplay, a little challenging, but not too too hard (which is rare in gamejam games, as balancing is the first thing many ppl lose). Great game :D

Very unique game- I like the idea a lot. Took me a bit to actually learn, figure out what to do, and really start playing, but it became a really fun strategy game once I figured it out :D 

Neat game- I like the idea of the 3 beer fillers having different reqs, so you need to click fast if you need a beer RIGHT NOW, and set up the other 2 in advance for customers.

I would give my life for Gooper.

Overall fun game, little short but it works with it's mechanics well. Good job :D

Nepotism if it was a game

Neat idea, & I liked the music

Neat idea, I like the sheep they are very cute :3

Cool :3

Fun game :D
I really liked gambling all my money away to a slot machine. Only got like a 10th of the way down the money pile. Turns out gambling.... isn't very lucrative.............

The balancing is definitely one of the things I wish I had a little more time on, thank you for the input!

Thank you <3

Honestly, there would be nowhere near the amount of stuff finished + polished without the help of the team. Having Flux_Sage_Sketches do literally all of the artwork (when in past year's its kinda just been me doing the art, & it takes a loooot of time....) and SilentYapper help a lot with bugtesting, making the ENTIRE tutorial on his own, and generally helping out around with various tasks gave us a bit more leeway with the game. Had to stay up until like 5 am, just a few hours before the jam was over, to finish stuff like the music, bugtesting, and the event system, but I think it was really worth it :D

Yay glad you liked it

Omg so cute :3
I really liked the "management hell" of the game and how it gets really difficult when there's a lot of customers / as time went on. The art and "DELICIOUS" were awesome also 

Our games are also like so similar, but I like the direction you took in the ways we have differences :D

Got both endings, but after getting the first ending (bad end) I lowkey forgot that the description said to reload when trying again due to a bug lol. Spent like 3 minutes until I went "wait im stupid"

I really enjoyed the narrative in the game, its very silly & I'm VERY emotionally attached to Pikpik & the cat. Both are very cute :3

This game is super cool :D. Tried my best to reach the infamous.... LEVEL 12. But I... kinda suck ;-; 

Highscore: Level 8 :P

Unique take on the countdown turning it very literal as the thing that kills you lol.

I enjoyed the movement, having to navigate the sand to reach the protection items, and the concept
I was a little annoyed with the capsuleshape for the player making you slide off sand sometimes.

Overall, very cool!

(2 edits)

At some point in every person's life, they must take on 3 mortgages. Why, you may ask?


At another point in every person's life, they must understand that "debt" is more of a..... "game mechanic that *doesn't* make you happy". Have that new car. Throw that party. Get into a relationship. Throw that party. Pursue your dreams. Get dumped. Throw that party. Become an alcoholic. Throw that party. Throw that party. Throw that party. Throw that party. and die ECSTATIC. wait i forgot to retire

I kept dying :c

Found the difficulty early to be pretty difficult, though I thought the ideas were awesome and enjoyed playing quite a lot :D

Mostly got annoyed with having to speak to the old man each death though, which made it really annoying to die :P
Awesome game :3