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At first I was like "What the hell am I playing?" When I started to collect the pages ıthought it was like a Slender Man game. Then I saw the other guy chasing me and realized this is a Slender Man game!

Level is cool, running from an entity in a house filled with random objects. Some object had z-axis fighting, and some are problematic but that's okay for the jam.

Lack of sound is you biggest enemy I think. Even just a little tension music would make this game feel finished.

I collected like 15 pages and then the chaser just got me through 3 meters. Interesting experience.

Also 866 mb? How? You may need to optimize the assets cause it's too much. That's one of the reasonswhy many people don't play. It's hard to download, especiall ysomething with big numbers.

I suggest looking at pacify and slender man on steam. I like the concept, needs to get its own identity.

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I totally understand. There are  a lot of problems that need to fix. I also know about the optimization problems. Honestly, the biggest challenge for me is not the audio, is the abilities for our team to communicate, solving problems and let my teammate to understand the workflow and use of github. However we only have 4 days to try to finish the game.
This game 's USP is about the timer, where there will be 2 sections for everyday and you have 3 days to finish the game. The enemy will appear in the second section of the timer. Yeah, my bad, the result of the build is looking terrible. Unreal Engine 5.8 does really require to spend a lot of time to optimize. Overall, thanks for your suggestions.