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A jam submission

DifRomView game page

Survive by hopping between timers and reducing the countdown with clocks!
Submitted by Zyiah_ — 22 hours, 43 minutes before the deadline
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DifRom's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21263.7693.769
Enjoyment#21393.4623.462
Audio#49282.6922.692
Artwork#65452.6152.615
Narrative#66622.0772.077

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your Goal is to run the clock down! Each room has a countdown which triggers an attack or can trap you inside! Forcing you to survive until the timer counts down!

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Zyiah (pronounced Zai-Uh)

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Comments

Submitted(+1)

Ha this was great! I love the hand drawn art, it fit really well with the frenetic gameplay. The juice was nice and satisfying when you placed your clocks in the basket. The moving from screen to screen trying to avoid the ones that were about to explode made for some fun, frantic gameplay!

Submitted(+1)

Whoa it gets so hectic! as rooms countdown and change and or become hostile. I also tried to collect the tutorial clock! The music really fit the tone to a T. Nice one!

Submitted(+1)

That was fun! I think the movement was just right, though I ended up hitting the exit fullscreen button a few times. I also tried to collect the clock on the tutorial text in the first room lol. I'm not sure I understood the colors because I thought they indicated the time left before the room explodes but sometime a room with a low countdown timer would be green, while another with a higher countdown timer is red. Discovering new objects to interact with was fun, too. Good job!

Submitted(+1)

Really fun movement. Making checkpoints at each stage was a really good idea, as some of the room movements can feel very unfair. If you enter a room on either side of the screen near the top with a high speed, a lot of the time you'll end up in the room above the one you were entering (Due to hitting the movement trigger during the screen transition). This can lead to some deaths that feel unfair if you end up in a room that's about to explode, even if you don't it means you'll likely lose sight of the player which can also make you lose your sense of rhythm.

Really fun movement and overall game!

Submitted(+1)

Fun, challenging, and stressful. Managed to finish in 12:20 (no clue if that's good or bad lol). Great game! 

Submitted(+1)

Well, that was pretty hectic! Giving each room its own countdown was a very clever idea. Had a lot of fun with this one.

Submitted(+1)

Really liked the idea of navigating through the different panels, felt satisfying !
Good job

Submitted

The movements really fun and easily understandable, I got pretty far but got cornered in the end :<

Submitted(+1)

It is a lot of fun to move around in this game, and the ideia to have each section have it's own timer was really good! Great job!

Submitted(+1)

Fun art style, spiderman physics, collect the things, watch the room timers. Lots of fun!!
Great stuff!

Submitted(+1)

It's a great game! but the music and the sound effect might be a little bit too noicy. btw, pls play my game if you aren't busy (pls pls pls)

Submitted(+1)

The movement is amazing, and the game is tons of fun as a whole!

Developer

thank you!! :>

Submitted(+1)

Really fun combo of mechanics going on here, I love the unique movement, the rooms being on different timers, hunting through the maze for the basket, the silly music, it all combines into this great mix of hectic, slapstick, and desperate.

Developer

Thank you so much for playing!!! :D