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TASTY BOTS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6235 | 2.676 | 2.909 |
| Creativity | #6875 | 2.760 | 3.000 |
| Narrative | #6999 | 2.007 | 2.182 |
| Enjoyment | #7015 | 2.425 | 2.636 |
| Audio | #8227 | 1.923 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
On the top of the screen there is a timer, that counts down from 10 to 0. Every time it reaches 0 an evil robot appears that searches for the player and other npc's to eat.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Congrats on your first game jam submission! I liked your game. Keep going!
It would be cool if the objectives were showed in the corner. In overall, it's a fun game, great job, keep it up !
Solid gameplay — the pacing is tight and demanding in a good way.
One bit of friction though: movement is on the arrow keys, but restarting means clicking the menu with the mouse, so my right hand has to jump between the two after every death. Since the game is so time-sensitive, I'd lose a bit of every run just getting my hand back on the keys. A keyboard restart (R) would fix it.
Oh right good thinking!
You gotta show the sub objectives at the start of the level, not the end! It was a nice idea, a bit of waiting though, as those lifts were so slow you kinda needed the whole 10s to use them.
Good concept and I liked that the theme was not just straight horror although it had the vibes. Well done :) It has good potential for further development.
It took me a while to understand when the level was over, because it doesn't automatically go to the next level. But I really like the containers and simplicity
Yea gotta admit, going straight back to the main menu to pick a level is a bit rough. (instead of just having a button to go to the next one)