This is a really great game! I really like how much multitasking is emphasized in this! My only greivance is that it was hard for me to tell if I was doing the swimming well or poorly, as it seemed like sometimes despite my best efforts the swimmer would make no progress. Despite that, this is still a really creative and fun game! Great work!
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Don´t sink twice!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3010 | 2.778 | 2.778 |
| Artwork | #3187 | 3.389 | 3.389 |
| Audio | #4799 | 2.722 | 2.722 |
| Creativity | #5295 | 3.111 | 3.111 |
| Enjoyment | #7272 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The time you have left to escape the underworld is steadily counting down, you race against time to escape buying extra second by following the rhythm.
(Optional) Please credit all assets you've used
Programming: Brickless
Art: Kokuro and HappaNyanko
Background Music: Kenney
Sound Effects: Kenney and Kokuro
Fonts: Kenney
Comments
You might be touching a wall. When the swimmer is touching a wall they can not drift down but they also can't swim up so all they do is float until struck by an undead.
Alternatively you might be clicking too often, as trying to spam will result in a penalty that slows you down.
Thank you for playing, I'm glad you liked it.
Very very cool art! But when i was concentrating on the left side of the screen to do the up down left right, i couldnt see what is happening on the right side of the screen HAHAHA. intense.
The game was a bit difficult for me. Maybe having an input mapping like ASJK would make it easier to hit the notes right. But I can't lie, this is a good game! To simulate the ASJK layout, I actually played using A, W, Down Arrow, and Right Arrow. The idea isn't entirely original since there are other games like Friday Night Funkin', but it's still cool!
By the way, if you have some free time, I'd love for you to playtest my game as well and let me know what you think!
P.S.: I changed my mind about this anwer (read the replies) — how silly of me!
WOW, I actually just realized this right now, my mind is completely blown! My mouse was resting far to the left, so my swimmer got stuck on the left wall. I honestly thought the gameplay was just about hitting the arrows correctly! Since I wasn't getting killed by the zombie hands or the falling enemies, I assumed I was playing perfectly and I didn't even pay attention to the right side, lol. Silly me! I'm going to give it another go and play it properly this time!
Incredibly difficult, would be easier if the arrow minigame was in sync with the swimming and perhaps finding a way to put the UI closer together so it's possible to keep track of your position while doing the arrows maybe?
Potentially some kind of communication device on Hydna that relays arrows to them (maybe making it closer to a quick time event so that it's easier if you look at the other screen but it's possible to manage talking and swimming at the same time)
Nice idea, but kinda too hard for me. 😜
I'm not sure If I was doing the swimming part right. It didn't seem like anything was happening?
I understand the arrows part... I just couldn't really do that left-handed. 🤣 🤣
You can try out the swimming in the tutorial! It's basically just slowly alternating between left and right click with the swimmers arm showing you what button you pressed last.
You can use the walls to rest and concentrate on the left side to regain some time but you can't swim up while doing so.
Happy you gave it a try :)
I have the feeling the music shoud have the protagonist because it's a rythm game, make it more relevant. The controls are difficult, but maybe just for me. Anyway, good job!
This is basically the video game equivalent of trying to pat your head and rub your belly at the same time, haha. Very creative game and the cartoony background art is charming. Unfortunately, I'm not too good at rhythm games and this is basically two rhythm game in one.
I think it would help if the game was easier at first to ease the player into the mechanics. Like at first the swimmer has less enemies to dodge and the arrow clicking has single inputs, but then more enemies and double inputs could come in later. I found it hard to get into a rhythm because it was too hard at first.
Overall, nice job and creative idea!
Hey, thank you for playing and thank you for your feedback!
If the translation is correct then you are right there needs to be an explanation where a perfect hit is.
A perfect hit is when the arrows that fall and the arrows on the tiles overlap. A perfect hit makes a sharp "ping" sound while normal/bad hits make a dull sound. The type of hit and corresponding color is also displayed for a brief moment when you hit the arrow.
I should have made that more obvious since those small details are hard to notice while playing.
I'm afraid I won't be able to escape. I'm not sure I understood the mechanics. And even if I did, I wouldn't be able to pull it off :(
So, no one is escaping anywhere.
Still, the art and music are fun.
The swimming part of the tutorial is interactive, you can practise swimming until you get the hang of it.
You need to click left then right click rhythmically to the beat. Don't button mash and don't mix up your clicks.
The swimmers arm shows you which side you clicked on the last beat and you should click the other side once, then wait for the next beat.
Sorry for the confusion.



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