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Shut Up N' Combo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3277 | 3.203 | 3.333 |
| Artwork | #4005 | 3.203 | 3.333 |
| Creativity | #4059 | 3.363 | 3.500 |
| Audio | #5560 | 2.562 | 2.667 |
| Narrative | #5620 | 2.242 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Shut Up N' Combo. combos are possible purely due to the time bar which counts your available time to zero. Every attack consumes time from the bar and the moment time runs out, you cannot make any more moves.
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Comments
Fun stuff, makes me think of the three musketeers or los tres caballeros. Wish there were more animations though!
My poor computer couldn't handle running this game for whatever reason, so it was really laggy. However, I managed to play through all the trials and it was really fun. The visual style was cool and the mechanics quite interesting.
Oh my.. I didn't expect the game to lag for what is barely 6 3d models and 2d art! But thank you for playing! Unless someone forgot to mention, you might be the first one to complete it! I wanted to add way more depth and purpose to the mechanics but ended up running out of time. Glad you liked it!
Super polished UI, very satisfying! Unfortunatelly I'm really bad at these kind of games and could not make it past round 3 :D Great job!
Neat idea and combo system! Reminds me a bit of turn-based DMC!
Thank You!
Neat game idea! The turn based combo concept really reminds me of games like Final Fantasy XIII where you have to manage the amount of attacks and their costs while keeping up with the flow of battle! The low poly aesthetics and UI are doing wonders for me as well as they are really well done! I feel with some visual clarity on if attacks are performing well or some sort of guide to help with deciding actions it'll help the player immensely as I kind of got lost figuring out what to perform. Overall, I'd say this is a great idea that would be amazing fleshed out more!
Hey thanks! I completely agree with the feedback. There is a lot more systems and info indicators I wanted to add which just wasn't possible due to time constraints, the biggest being adding position swap indications which are completely lacking right now. I did get inspired by the odd battle systems from the likes of FF XIII and YOMI Hustle so I'm glad you liked it!
Really cool idea! Came in thinking it would be a fighting game, but it's well executed as a turn based combo system too
Thank You!
Amazing Game
Love the characters!
I really like the artstyle!