this was quite good!
Play game
Super Robot Timer Soccer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2702 | 3.647 | 3.647 |
| Enjoyment | #3403 | 3.176 | 3.176 |
| Audio | #3994 | 2.882 | 2.882 |
| Artwork | #5317 | 2.882 | 2.882 |
| Narrative | #9060 | 1.647 | 1.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to score inside timers.
(Optional) Please credit all assets you've used
Graphical assets : Dimitri Simonin
Music : Good Mood Theme (8-bit) - wyver9 (CC-BY-SA 3.0)
SFX : Interface Sounds - Kenney (CC-0)
(Optional) What would you like to be called if GMTK features your game?
Dimitri Simonin
Comments
I liked the vibes of it, and the simple mechanics. The timer reset mechanic is too powerful so it becomes the dominant strategy eventually, I'd definitely tone it down or make it expire more quickly so it cannot be abused. Also many times the strategy for positioning is to just do small jumps rather than charge a large one, I'd love some minimum length and maybe add an indicator of the direction. Nice little game, I enjoyed it.
Idea is great. But yes, i was confused and loved the type of tutorial you gave lol. I was scoring 0 points until i realized that the score is not time but the thing you banked. also, it's had to know how much will the thing go. the game looks great without missing things. And i believe this can be improved A LOT.
Great job! The colors, minimalist design, and controls all felt great. Someone else mentioned it, but a charge-indicator would be a big win. I can see this being expanded upon in the future - I hope you keep with it!
I liked the idea of small tasks to earn time, and the game is good otherwise.
The idea is very fresh and the artwork is also very nice.
Constructive criticism - Currently it does not feel like a time crunch game if that is what you intended, it feels more of a strategy game because you can just reset time easily, would have loved to see more mechaniscs like a goalie that stops you from scoring a specific area or a timer for an area under which you need to score compulsarily to make the player fight for survival more.
Please play and rate my game as well
Thank you! I was actually aiming for a less stressful game, where the challenge comes more from keeping track of the different timers at the same time and planning ahead.
I really like the idea of a harder mode with a goalie preventing you from scoring. Thanks for the suggestion, that could be a great addition!
I'll try your game for sure!
Neat idea! After a little bit you get used to the game play loop and can start to strategize to rack up the points. I kinda wish there was a strength meter while you hold down the space bar though, would make it more intuitive! :)
I loove the look of this game, the palette, the flow, the choices.
I do find the countdowns being a bit less importante in the game, the multiplier one maybe the most accurate, the refilling one feel counter to the importance of taking action.
Thanks a lot! I'm really glad you liked the visuals.
I wish I'd had time to add a charge indicator too! It was actually something I wanted to implement, but I ran out of time before the jam ended. 😄
I also like your ideas about multiple balls and different map layouts, I'll try to implement it in the future.
Really unique concept! I was overwhelmed by the explanation drawing but figured it out pretty fast! Thanks for making this fun game






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