Sure! If you ever join a team that still needs someone you can always hit me up aswell.
corbi2
Creator of
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Just shooting everyone is a great take on the trust no one theme. Maybe a bit radical, but great.
I really like the aesthetic. It took me some time to figure out I had to click right mouse to start aiming, so maybe that could be somewhere on the screen when you start the game, and then disappear again after you shoot.
Overall a fun experience.
The planets in the background are so visually stunning!
I feel like the game could do with a more natural type of tutorial or buildup while playing, as there was a lot to read.
I wasn't entirely sure how much scrap things cost, so that is something that could be improved, a simple number on hover could probably do the trick. Overall a cool experience!
Except from some audio stuttering the web build ran fine!
I was very certain I had the right person with the ... is guilty. And then the second line popped up.
I feel like some small things could've made this game more immersive, without too much work, like adding a cool font, or styling some more of the UI. Overall a fun game.
I love the fact that the movement is based on where your guy is facing and not the camera, really makes you break out of familiar habits of controlling a character, this kinda just felt like my drunk friend simulator haha! (I didn't get very far cause my guy kept falling over) I love the effect that happen when he bumps into something (usually the floor in my case) Thanks for making this awesome experience
The concept is super fun but I think you went a little too easy, the first time I was distracted and didn't read what to do, but after I read everything, there wasn't much difficulty. I loved it when I did my first advanced bomb wrong and nothing happened so I thought I was fine, then I picked up the bomb and the screen just said KABOOM, this was amazing. Overall a great experience!
This game is so much better then I first thought it would be! The fact that you even have bosses is amazing! I thought that the upgrades would just be simple stat bonuses but there is also abilities, which is soo nice. One thing that could be better is the readability in the shop, all the text boxes kind off overlap making it very hard to read. Overall a really good experience!
Hello! All of the issues you’re experiencing are unfortunately due to the time limit. I wasn’t able to figure out the proper loading implementation in time, so after each round I’m currently deleting and reloading the entire game. Since that takes some time, I needed something to cover the process, which is what the reboot screen is for. That’s also why it stays on screen for so long.
I definitely need to improve my approach to things like this in the future. The reason the Windows version doesn’t load is because I’m currently detecting when the game has finished loading by checking whether the FPS exceeds a certain threshold, which is admittedly not a great solution. I was able to lower that threshold significantly for the web version right before the deadline (luckily, someone pointed this out), but I wasn’t able to make the same change for the Windows version because I was in a huge rush.
The Windows version should run significantly better once it actually loads properly.
Thank you very much for playing the game!
Thank you for the kind comment! I definitely agree that the game is missing some additional explanation.
As for the mouse controls, this is something I thought about quite a bit, especially since it was brought up during testing. Unfortunately, I wasn’t able to come up with a good solution within the time I had left.
Thank you again for playing the game, and congratulations on your score of 273!
The art is soo cool! I also really like the concept, having to defend your bomb and going down the levels. I wish there were some more cool unique upgrades/traps but awesome work doing this in 4 days! The music feels a bit too repetitive and harsh tho, I would love to see what you guys do with this game if you decide to continue a bit after the jam!
The concept of the map changing based on the time left is super cool! I felt like sometimes this did cause some unfair moments like spikes popping up underneath you without warning or platforms moving when on them (or maybe this was intentional haha idk) I really like the simplistic art style. Thanks for making this fun little platformer!
The mechanics in this game are soo clever! I really like having to start the countdowns/change the timer to change the platforming opportunities. The audio could do with some work, maybe it would be nice to add some random pitch variations to sounds that repeat a lot like the falling down sound, this could make it sounds less repetitive. Overall a great experiencem, I had a lot of fun getting the 3 pieces!
This game is HUUUGE, (sadly I don't have the time to be cleaning all of Alcatrash right now but I will come back to this haha) The cassettes are all bangers, I'm completely with Clyde on this one. I don't know if later on there are more powerfull tools to speed up the cleaning but right now it seems like an enormous task haha, also idk how the gravity gun works I seem to be only able to pick up one item, which is the same as picking up one item regularly :(
Thanks for making this awesome game!!
Hello, and thank you for the feedback. I feel that most of the complaints you mentioned are largely a result of how you chose to approach the game. I can say with confidence that the players with the highest scores did not try to avoid fighting the enemies. While fighting the enemies does require more skill, it also ultimately leads to a much longer survival time.
As for displaying the score after a run, you are absolutely right. I only implemented the scoring system during the last half hour of the jam, so I unfortunately did not have enough time to create a proper ending screen.
Thank you for playing the game!

