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I think its hard to give a fair review when games are made for 3 day game jams, let alone 5 hours, so take what I write with a grain of salt. The best parts of the game are the art and the audio, and the worst is the gameplay.
- I think this game could be played a lot better with the mouse, it was a weird decision to use ESC or TAB for things that conventionally would be just done with buttons you can click with your mouse, since they aren't conventional controls I had to read and activelly remind myself of the keys I should press, for a gamejam game that counts a lot, so try using conventional controls when possible.
- You could have the needs of each person be shown as just icons for food and water and the amount they need, with just one button to give them those resources. It'd be easier to understand and take less time and friction.

Firstly Thanks Secondly the main reason for not using mouse was to allow the player to keep their hands on their keyboard without needing a mouse (Also allows lots of laptop user to play the game without a barrier ) and i wanted to do something more complex but i just didnt have icons or anything and main reason to not do it was that i want the player reading and not just feeding them (i know the game failed at that but still ) also i kinda just didnt have time 

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But read what exactly? The only relevant information is what each passenger wants/needs and the reward, everything else is just cluttering the actual important information. Another thing is that you could have their UI appear automatically when next to them, there's no reason to press a button to talk to them and to stop talking to them.

thats mostly on me and i did plan on write a story and stuff but u know i messed up and ui cant just be popping if i have story right