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A jam submission

Bob The BombView game page

2D platformer where you play as a bomb on a time limit
Submitted by noi_4o5 — 2 hours, 4 minutes before the deadline
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Bob The Bomb's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12093.7083.708
Audio#16373.3963.396
Creativity#23393.7293.729
Artwork#24293.5833.583
Narrative#48262.3962.396

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a bomb on a timer

(Optional) What would you like to be called if GMTK features your game?
noi_4o5

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted (5 edits) (+1)

One of the most brutal platformers I've played for this game jam. Learning how to slide bounce on the red targets took several tries on the first level before I got the hang of it, but managing to pull off a combo (even only partially) made the suffering all the more worth it. It feels like there might be some minor issue regarding how the red targets "bounce" the player, but it doesn't impact the overall experience all too much. The same can't be said however with performing the "slide" action while stuck in tight spaces (like the long crawlspace at the start of Level 2), since Bob keeps clinging to the nearest wall instead of allowing a slide to occur (or maybe that's just my inputs, I don't know).

There is however an issue with the player getting stuck underneath areas such as the destroyable brown blocks, spikes, thin platforms, etc. that forces them to wait out the clock (since there's no pause or reset button that can let them skip the wait time), something that become problematic in a game that encourages rapid button combos. I even managed to cause some sort of "thrown error" (didn't take a screenshot of it though) due to button mashing, which froze up the game and forced me to refresh the browser. Thankfully, these issues don't really pop up in a normal playthrough, with the exception of accidentally clipping through solid objects due to trying to force Bob into a tight space.

Developer (1 edit)

there is actually a reset button (R) which just instantly kills you, also this might not be obvious but if you dive into a wall and keep holding dive until touching the ground it will still slide, thanks for playing (I know, I made the game way too hard because I only had like one playtester to play for a bit and then quickly tried to fix a few issues)

Submitted(+1)

Nah, I think the game is actually pretty good once you get a hang of the controls. There might be some polishing needed, but it already feels like there can be a lot of "kaizo"-esque levels that can be made using Bob's movement system.

Developer (1 edit)

yeah I wanna remake the game in godot and then try to make it longer and kinda like antonblast and pizza tower

Submitted (1 edit) (+1)

I really like the movement, but I think I might have skipped a level by accident and couldn't go back, apart from that is quite a nice game. I also like the character design.

Developer

thanks

Submitted(+1)

Loved that the timer pickups made it possible to finish a level even if you made mistakes - found that a lot of timer-platformers this jam had large windows where the game was unwinnable. Also nice movement mechanics, and I liked that everything was explained in-game (perhaps the game page description doesn't need (IMPORTANT) for the controls?)

Developer

thanks! yeah a lot of people seemed to have issues wit the controls so I just put them again in the description😅

Submitted(+1)

Very good game, movement is good , but feels like a rage-baiting  platformer game like Level Devil but without traps, still managed to finish some levels, simple but beautiful art style. Keep up the good work (and consider trying my game if you want to)

Developer (1 edit)

yeah the game is way too hard XD also I rated your game

Submitted(+1)

Awesome, awesome game, awesome movement, awesome mechanics, awesome visuals and audio, this game absolutely deserves 5* in everything [maybe not narrative]. the only thing i would recommend is having the camera follow you instead of moving camera to show each room separately, this way you can really feel the speed and also see what's up ahead when diving 

Developer(+1)

thanks for playing!! I saw you in both xilirus streams :D

Submitted(+1)

lmao haiii!!!

Submitted (2 edits) (+1)

While tricky, it's very fun game to play :) The sound effects compliment the bomb well and I like the art style.

If you want, please check my submission out too :) It's also about bombs, tho I think you got the bomb concept far better than me :)

Submitted (1 edit) (+1)

I also managed to get stuck twice :)

First when trying to get into the hole with a bunch of time upgrades :

And for the second time when entering a new section after I restarted with first stuck moment:

So I avoided the hole with stopwatches and entered the sections more carefully and it all went well afterwards :)

Developer(+1)

thanks for playing!! yeah the game is way too hard to get into, but I'm gonna fully remake it in godot (never used it before lol)

Submitted(+1)

Nice :) What engine did you use for making the current version?

Developer(+1)

I used gamemaker studio 2

Submitted (3 edits) (+1)

Interesting, I have never tried gamemaker, and my current entry was made using python-arcade engine, but I tried a little godot, by fallowing brackeys Brackeys platformer tutorial on youtube and the engine was pretty nice to use. I didn't get proficient enough in godot to use it on a game jam tho :)

Submitted(+1)

Kinda tricky at first but then i had a blast head diving into the enemies and the target ! I hope you’ll find time after the jam to flesh out the sprites of the levels in order to have them as cute as the bomb and the little monsters !

Developer

yeah the game rn is way too hard to get into, but I'm gonna remake it and try to make it better, longer, and more fun! (and I'll probably just put it on itch.io as a free update when it's done, but it'll probably take a while XD).

Submitted(+1)

I like the movement, but the level design could use some work and the second level, room 3, was really hard compared to the last two rooms. But overall, the game is great!

Developer

yeah I didn't really think about the level design at all and the game is way too hard, but I'm gonna remake the game!! thanks for playing :)

Submitted(+1)

Good implimentation of the theme! the art was quite good, the platforming mechanics were very smooth and the timebomb mechanic fit quite well

Developer(+1)

thank you so much!!

Viewing comments 29 to 21 of 29 · Next page · Last page