Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This reminds me a lot of Pikmin! What I really appreciate about this game is how simply it communicates to the player the concept of the game. You didn’t really need a tutorial because the starting screen and the first level helped communicate the idea without the use of any text or arrows.

I would love to see some more obstacles, like walls that the sheep can get stuck on. That would make things a lot harder and you’ll have to figure out how to deal with stragglers.

Great work!

(+1)

Thanks for playing!


I hadn’t made the connection with Pikmin, but you’re right, there are definitely some similarities. The main reference for the sheep mechanic was DocGeraud’s Itch.io game Sauve mouton, while Disc Room was another big inspiration.


As for the obstacles, we had actually thought about adding them at the start, but decided against it because they would have required a lot of balancing, and we didn’t have the time.
But now that we have all the time in the world, I think they’re definitely worth revisiting!