Thanks for playing!
I hadn’t made the connection with Pikmin, but you’re right, there are definitely some similarities. The main reference for the sheep mechanic was DocGeraud’s Itch.io game Sauve mouton, while Disc Room was another big inspiration.
As for the obstacles, we had actually thought about adding them at the start, but decided against it because they would have required a lot of balancing, and we didn’t have the time.
But now that we have all the time in the world, I think they’re definitely worth revisiting!