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Clock Out Boss Fight Pending's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2579 | 3.680 | 3.680 |
| Audio | #2633 | 3.160 | 3.160 |
| Artwork | #2954 | 3.440 | 3.440 |
| Enjoyment | #5375 | 2.760 | 2.760 |
| Narrative | #5883 | 2.200 | 2.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players race against the clock in the first phase, then face a boss whose countdown is determined by their performance.
(Optional) Please credit all assets you've used
Art, Music, Coding all done by myself! c:
Majority of the SFX from Sonnic.com - GDC Free Game Audio Bundles
(Optional) What would you like to be called if GMTK features your game?
toastyytart
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Comments
Cool game. I loved the rhythm aspect. One personal feedback was that in the bomb round, I would have preferred tighter control. Like the arrows directly switching lane (canon) instead of a separate player moving behind the canons.
Also In my first run I thought the boss was an item so I ran directly at him. That has to be the top leaderboard scorer for shortest time survived.
This game has a very interesting idea, I do like that the bombs stay in position and you have to time their countdowns with the boxes that do move due to the belt. I'd like to see this continued
Tight pacing, just the right music, really well done and very interesting
i'm terrible at numbers so i didn't do the best at this game, but i really enjoyed it!!! the art is amazing and i love the little balloon guy :)
Very fun, a bit hard to get at first, but once you get to a rhythm its better. the second part is more fun imo, great job overall :D
This is incredibly fun, really well done! The boss music indeed SLAPS
I am a little confused if the bomb explodes at 1 or boom tbh 😅
The Boss level actually fun, especially with the dodges. Tho would love to be skillfull enough to make it shorter 😜
Yep for sure, that is like the first thing I'd change going forward 😅😅 if the box/heart is on the bomb when it says 1 it will get hit on the next MOVE! beat :b
Great uses of the coutdown constraint! So clever, boss in the boss fight and in the bomb launching!
Tysm for playing my game c: I appreciate it a lot
This is clever! Out of the 11 Minutes I would have needed to survive, I made it to 4 seconds hahaha. I found it hard to control the bombs and destroy the boxes.
for sure, the first part is definitely the weaker link :b thanks so much for trying my game tho, I really appreciate it c:
lowkey good
lowkey good
yoo thank you so much 🥹
The tiny frog! Poor thing had to fight the boss for 15 minutes by the time the crate level was finished. Totally didn't manage to survive 20 seconds, but with some balancing this game could be super fun.
Thanks for playing c: you're so right, I didn't have time to balance properly, so it's can be crazy hard sometimes ;-;
The bomb shooting & boxes are pretty clunky, but art/sound is nice and the second level is pretty fun.
Thanks for playing man! The art and the music I had a lot of fun with, the balancing feel to the wayside because of that though...
It's really beautiful, and the audio design is very well done. But I found the first stage really hard to figure out, I couldn't understand the rule that makes the bomb blow up the box; just when I thought I had it figured out, the box wouldn't explode. But the bullet hell part was really well done and a lot of fun. Too bad that since I didn't do well on the first fase, the second one is way too hard for me, lol.
Thanks for playing! I agree the first level, ended up not getting as much love, and the balancing shows in that! The bombs tick down every 4 beats of the song, and usually shooting the bomb just in front of the box is key. Definitely not obvious though :')