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Really enjoyed this! It took me a second (in a good way) to understand exactly how the doors were working, and that was a cool moment. I think there's plenty more to explore here using time as a resource, and maybe having objects that behave differently when theyre in a particular window of time as well as just "actively counting down". Great stuff!

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Thank you for the cool feedback about game mechanics, the lack of time is the thing that made the scope go low , but I'm proud of what I made and I'll definitely gonna consider your idea.

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You did amazingly given the time frame, just pulling a game together in that time is very hard, let alone making it compelling. I really enjoyed it, great work!