Thank you so much! It definitely needs a tutorial :D
callumtw
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Thank you! Yeah, it is definitely not well balanced at the moment haha! For sure, the hand needs hovering interactions - it was simply because for a long time I wasn't sure if I would even keep the Hand, or have you play cards directly from the market, so I just ran out of time once it looked like it was gonna stay.
Really enjoyed this! It took me a second (in a good way) to understand exactly how the doors were working, and that was a cool moment. I think there's plenty more to explore here using time as a resource, and maybe having objects that behave differently when theyre in a particular window of time as well as just "actively counting down". Great stuff!
Thank you! Yeah, it needs a whole UX pass honestly - it's all stuff I would do for a commercial game that I just couldn't squeeze into the time I could allocate to the jam. For a long time I wasn't even sure if you would have a Hand, and instead might just play cards directly from the market! So it's not at all polished. Thanks for playing and I'm glad you enjoyed it!
This is a really novel idea for a game! And a great use of the theme. I do think it's a bit hard to figure out, due to the lack of tutorial and onboarding that happens when you're doing a jam and are focusing on everything else (<-- this guy doesn't have a tutorial either!) but I can see this being expanded into a very cool game! Nice work!
Really enjoyed this! Very elegant core set of rules. I played several games but am still unsure what exactly the fight is - the only time I played and the timer hit zero, the game just stalled, so I had to refresh. But I really enjoyed playing this, and could imagine playing it as a physical game with friends!
Definitely one of the best interpretations of the theme I've seen in the jam! Really love the concept, I think it suffers from a lack of tutorial / UX onboarding etc that's pretty necessary in a game like this, but it's a game jam, and it's better to have figured out a cool design without time spent making a tutorial than vice versa :) definitely plenty of potential here!
Lovely art, and I really like the concept. I struggled to understand where to click initially, but once I figured the UI out I got the hang of it quickly. This is definitely one of the better timer-as-health combat systems I've played in the Jam, and I can imagine it being expanded further in a full game! UX is always hard in the jam time frame, but with a pass over that I think this would be solid! And again, gorgeous art!
