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A jam submission

Everything CountsView game page

A puzzle game about counting down
Submitted by TingGame — 4 hours, 6 minutes before the deadline
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Everything Counts's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14873.9093.909
Artwork#17603.7733.773
Audio#33543.0003.000
Enjoyment#38343.0913.091
Narrative#65692.0912.091

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You solve the puzzle by counting down the number on screen

(Optional) What would you like to be called if GMTK features your game?
Ting

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Comments

Submitted

I like the character, it's cute.

It's a very interesting principle, I wish it was longer, because these are some very good mechanics.

Submitted

Great mechanic, I really enjoyed playing it, I feel like one comment I would have is that if I am in the same map, but a bit up the bomb doesn’t count down, even though I can see the top of the bomb still.

Other than that I really enjoyed playing it, nice art, fun music, well done!

Submitted

Always fun with mechanics that feels like it would be an exploit but it is part of the mechanics! (Talking about the camera shifting stuff). Fun puzzles! Also perfect theme fit. I did have a weird bug tho where I could get to negative HP by clicking plus on stuff, but other than that it went pretty smoothly, well done!

Fun and surprising puzzle mechanics. There was a bug someone else reported that in the second checkpoint the dynamite doesn't always respawn. I didn't notice that the non-resetting number was yellow unlike the other numbers and was confused why it worked differently. I thought the trick was that things off-screen don't reset but then noticed that's not the case either.

Submitted

Love the art!! Also took time to understand but once I got it it was really fun! and the idea behind the puzzles is great, I can see a lot of potential! The only thing is that the control to count is a bit easy to missclick since it's between the two moving controls and it can feel a bit uncomfortable at times. Otherwise the little frog-slime is really cute, I love it!

Submitted

Nice take on the theme, I love the artstyle! It feels really polished considering GMTK ran for only 4 days, well done :]

Submitted

Very cool and unique mechanic. It was confusing at first on how the counter worked, but once I got the hang of it it was fun. Great work :)

Submitted

This game is absolute cinema. the mechanic of exploding the bombs and destructible dirt is awesome! good job😀

Submitted

The core mechanic is a good idea, I like it! Unfortunately I wasn't able to complete the game because of some bugs (after getting the left click ability, I somehow got negative lives and wasn't able to restart). Also, I think you made the dynamite a rigidbody, but I'm not sure it needs to be? There was some weird behavior with the physics of that. Either way, nice work!

Submitted

Cool idea, but there needs to be better indication you can interact with something and if you are missing coins. It's also quite tedious to try and redo the puzzle since you need to redo all the small steps at the beginning, making it a slog

Gameplay is amazing. Puzzle is great too. Has bug, on 2nd checkpoint after respawn the bomb did not spawn making it unable to play. I respawn too many time. Maybe I am so bad.

Submitted

Big fan of how this game looks! I didn't really understand the game at first, but once I figured out the main mechanic of keeping things on/off screen it was a lot of fun!

Submitted

Very interesting concept. You can break the room transitions by instantly going back before the new room has loaded and once you gain the time addition power the game quickly breaks down (negative numbers on your life) but that is at the end so it's not a big problem.
I think if the camera was simply following you and not stuck to the room there could have been more difficult puzzles but I liked what was there. 

Submitted

Great concept ! I didn't understand what governed what counted down (the camera) before reading one of the solution. Very polish, fun and squisssshy