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A jam submission

Zeroline - Puzzle GameView game page

Submitted by Vorta Games — 1 day, 10 hours before the deadline
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Zeroline - Puzzle Game's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7973.8423.842
Creativity#13003.9473.947
Artwork#44203.1053.105
Audio#44722.7892.789
Narrative#80571.8421.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Well made and creative take!

Submitted(+1)

Awesome game! I got a little confused by the stepping backwards, I think a -1 would have made more sense? And I wish the font was a tad more legible. Cute and easy to understand puzzles which feel satisfying to solve!

Submitted(+1)

All the puzzles seemed pretty well crafted. It was nice that a decent portion of them weren’t 1 shots for me, and I had to take a moment to really think about the right solution. It feels like a lot of care went into getting the puzzles to feel good.

Submitted (1 edit) (+1)

a simple game, but fun! has a good amount of polish. I think this can be a very nice puzzle game. I agree with another comment on here that I think with a couple more gameplay mechanics it could really add some dimensionality to the core loop

Submitted(+1)

Cool concept ! Very cool and smooth somehow !

Submitted(+1)

Cool concept ! Very cool and smooth somehow !

(+1)

I was confused at first, but quickly figured it out and realized that this is a really fun game!

(+1)

I was confused at first, but quickly figured it out and realized that this is a really fun game!

(+1)

I was confused at first, but quickly figured it out and realized that this is a really fun game!

Submitted(+1)

very intuitive, very challenging, well balanced, congrats

Submitted(+1)

Pretty creative take on the theme! Really simple concept, but I had some fun with it. I liked the minimalist visuals. Keep makin games!

Submitted (1 edit) (+1)

At first, I thought it was gonna be a pretty generic "jump 1 or 2" game, which I have seen plenty of times before. But this put an unexpectedly pleasant twist to that concept via the patrols! If I'm not mistaken, though, the patrols don't seem to have a clear pattern or indication for when or where they turn around? Correct me if I'm wrong, but it would be great to have some more clarity on that. Still, this is a rock solid game. Even if it's simple mechanically, props for making 30 levels. Congratulations on submitting for the jam, and I'm wishing you the best!

Developer(+1)

Hi CookieJar 

The patrols are actually fully deterministic , but you're right about the turnaround points. Nothing marks where they turn, Thank for playing and giving your feedback :) 

All the best with your submission 

Submitted(+1)

Cool puzzle game, and well polished. I liked the patrols mechanic, you can do some cool things with that.

Feel free to rate my game too if you get the chance, it's a puzzle one too and somewhat similar in how it's played :)

Submitted(+1)

Very catching puzzle mechanic. The game feels very polished and it was very interesting to play. Congratss!!

Submitted(+1)

Interesting puzzle game! I like the simple graphics and gameplay, it feels very polished overall. Great work :)

Submitted(+1)

It's a simple puzzle game, but one with surprising depth (apart from the fact that it is literally one dimensional).  I think the patrols need better telegraphing but that's pretty much my only complaint. I bet there are some really interesting concepts you could have explored. The visual style, while also simple, is also really good and helps make this game feel unique.

(+1)

Really simple but engaging puzzle!
Liked the ways you traverse the stack, added good complexity to the idea!
Will definitely try to complete it in the near future.

Submitted(+1)

It wasn't that hard but I enjoyed it.

Submitted(+1)

Really simple but good concept! The levels weren't all that hard, but I had to restart a few of them once or twice. I wonder if there is something else you could add to give one more degree of dimensionality to the puzzles, since at the moment, its pretty easy to see the solution in a few seconds. Maybe like having to reach some of the green squares in a certain order or something? Regardless, solid submission so far!

Developer

Thanks for the feedback, i will definitely work on something that makes the game a bit more challenging :)