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| Criteria | Rank | Score* | Raw Score |
| Narrative | #3095 | 2.760 | 3.000 |
| Artwork | #3378 | 3.345 | 3.636 |
| Audio | #4223 | 2.843 | 3.091 |
| Creativity | #6875 | 2.760 | 3.000 |
| Enjoyment | #7015 | 2.425 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main objective is to survive by not letting the Count Down in the middle expire
(Optional) Please credit all assets you've used
Uses the Weiholmir font by justfredrik
(Optional) What would you like to be called if GMTK features your game?
Wander
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Comments
Last hour, I just wanted to play one more download game to hopefully help you out with ratings! This game is so cool! The art style is awesome, the music is awesome! I really love the menu art too, and the little green goblin guy. Kind of silly that the bugs drop intestines, but we all have silly games, just like mine. I seriously enjoyed this, well done! Maybe the game could benifit from like a shop after you die, with upgrades!
Great game! Really fun gameplay. I like that you can wait and blast multiple bugs since it has a bit of AOE on hit and also that you the intestines stack when picking them up. There is place for just a little bit more balancing but overall had fun playing it. Great visuals, great sound, only issue with sound is the devil guy talking gets annoying to listen to as it is the same sound over and over. Maybe next time add random pitch modulations. Overall great game!
Cool concept and I really enjoyed the artstyle as well! The gameplay was hard but fair and kept me engaged. It had a cool loop with sacrificing your time to get more. Good job!
Got to 800-something points. I really dig the art style, and the writing is quite funny. I hope this game comes with a carpal tunnel remedy check, kek.
Pretty interesting concept but really hard to play, the bugs are way too fast to kill them at the start, still good concept overall
The game is a bit too difficult that I couldn't even survive for 20 seconds :C
I think starting with slower bugs and then gradually introducing faster ones and larger swarms would make the learning curve much smoother.
As HARD as EPIC. Now it's one of my favorite games in a jam.
I think my high score was 1 bug killed. hard to see with a very small screen.
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