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A jam submission

God Had Mercy!View game page

Stay optimistic, no too serious
Submitted by Nporoob — 1 day, 14 hours before the deadline
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God Had Mercy!'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#20563.0433.043
Artwork#24943.5653.565
Audio#32373.0433.043
Enjoyment#46922.9132.913
Creativity#48173.2173.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is constantly running under a countdown timer. When you make a mistake, the timer fast-forwards; when you defeat an enemy, the timer is delayed. All extra buffs are based on triggered countdown timers.

(Optional) Please credit all assets you've used
Font --Press Start 2P Font (https://www.fontsc.com/font/press-start-2p)

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Comments

Submitted

Nice looking game, but i could hardly tell if i was hitting the target or getting hit. You lose much time from getting hit back by enemies that it seems way too hard to get past the first round.

Submitted

extremely juicy, extremely hard. super fun!

Submitted

Like the idea, it needs some adjustments to the attack: sometimes it doesn't connect or maybee the attack area is too small

Submitted

Looks really promising and the Vfx are crazy, but I feel like its way too chaotic and enemy attacks are unpredictable a lot of the times. Great job anyways!

Submitted

The one thing that killed me so many times was the inconsistent weapon attack, felt like I was aiming at the enemies and the attacks were going in random directions? But the game was very visually impressive, all the VFX (and the ability to toggle) are a nice touch, hopefully I didn't misunderstand something and ruin my own experience with that

Submitted

Nice game! Not sure if I was doing something wrong but it was wayy too hard, couldn't get past the first set of enemies. Too many enemy projectiles that felt unreadable. Good music and sound design

Submitted

Slashing the enemies was fun i like that visual effect, but the game sometimes feel like it needs a dash or something like that, there is too little time to read through what each stopwatch does

Submitted

So difficult! But it's fun :) (CURSE THE SHIELD ENEMIES!!). also i didn't understand which ability I picked so I think that made it more difficult for me lol

Submitted

It's a very fun and addictive game! It's very minimalist visually, and that helps the gameplay take center stage. The soundtrack also fits the game really well. Good work!

Submitted

Really cool game. I struggled a lot in this game unfortunately. Honestly, might be my fault cause I spammed the upgrades and didn’t really understand.

Submitted

SO AWESOME!! Definitely one of the most underrated games in the jam that I've seen so far! It's hard, for sure, but wow you sure can stack up some crazy builds. On the "choose an upgrade" screen, I realized I could just spam a number and go into the next round with like 6 more stopwatches haha. Really cool work here! :D

Developer(+1)

Thanks! Glad you like it :D

Submitted(+1)

It needs better controls (one of the three option, being hovered/ focused, and you choose between them with arrow keys for example).

Developer(+1)

Thanks for the feedback! :D

Submitted(+1)

Control is a little bit wonky, like walking on ice feeling and not fully sure about those upgrades (1, 2, 3), but overall I liked it. So, cool game)

Developer(+1)

Thanks for playing and the feedback!

I've added stopwatch descriptions and optimized the movement.

Now, instead of choosing a stopwatch in each round, all stopwatch selections have been moved to the shop.

The total kill requirement per round has been reduced, but the total number of round required to complete the game has increased.