Oh the stress! Sweet jam game but probably not something I will personally play again XD
It all gelled really well, the visuals. music, humour. Good stuff :)
| Criteria | Rank | Score* | Raw Score |
| Artwork | #712 | 4.160 | 4.160 |
| Audio | #2468 | 3.200 | 3.200 |
| Narrative | #3429 | 2.680 | 2.680 |
| Creativity | #3736 | 3.430 | 3.430 |
| Enjoyment | #4927 | 2.860 | 2.860 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After the launch is started there is a countdown to finish the tasks.
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Really love the visuals and the music! the items were super fun to toy around with
Oh my goodness the chaos…
I went in blind, letting the game teach me with a lot of trial and error, I eventually got the hang of things, and navigating is a pain but possible. Email says only one task has to be done twice? Imagine my surprise…
That was a lot of fun, albeit in a strangely masochistic way.
I only had one major bug, where I would not be able to rotate full 360 after a while. Pausing and unpacking seemed to fix it for some reason!
Great job, that launch timer absolutely made me more anxious than any other game thusfar!
Stressful, but fun! i liked the idea of having to plan and execute a route.
Only two complaints are that there was too little air control, which made the bounce pads hard to use, and that i wasn't a big fan of the pixelated graphics, but those might just be personal preference.
I did like the graphics, i liked the clean gradient look and the 2d hands, i'd just rather the environment not have been pixelated as it made things hard to see.
The source sounds were a nice touch hehe
The way to go was a little hard to understand but other than that the game has got some truly immaculate vibes. Awesome work (especially the visuals !).
Loved the vibe and running around doing the tasks. Realized a bit too late that I was suppose to build and plan a route through all the objectives and then speed run it. Unfortunately I was already feeling quite motion sick either from the pixelated graphics, the swaying of the character or both, so I had to stop playing. Other than the motion sickness, I liked the game!
Love the aesthetics and the cartoony hands! Gave me a very 2000s vibe, especially with the music too C:
Had an issue with the sound crackling but otherwise had fun. Great job.
I love the pixelated 3d environment and the little hands, very polished experience overall. unfortunately I fell to the bottom very soon and found it a bit hard to jump out, which was a bit frustrating D:
First of all, the art and the music are REALLY good i love it, also love combining multiple mechanics together to try and reach the target, i would say it was hard to figure out what to do and was confused at first (I admit i don't read the game pages that often) but i did eventually figure it out from missing around, i would say other thing is that the planks didn't seem too clear when it can and cant be placed.
but other than that again i love the style of the game, the polish is nice , the countdown at the end made me throw all and any kind of strategic thinking i was using at this point and just going full speed.
I loved jumping around and looking at the world. Id be excited to see this game after some of the gameplay and player onboarding gets dialed in.
Mechanics are so unique and creative, also level design feels and art-style are so impressive. There's some minor bugs with sounds and physics, but anyway game feels playable. I would like to see more UX features like tips to understand what function each item performs and what button i should press to interact. Activated all computers and levers, also I almost managed to activate everything when the timer started, but still game feels so hard for me. Overall: Good job guys, cant imagine you did this in 4 days. Impressive game!
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