cool game
Play John Time Experience
John Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #721 | 3.611 | 3.611 |
| Creativity | #925 | 4.056 | 4.056 |
| Enjoyment | #1340 | 3.667 | 3.667 |
| Audio | #1878 | 3.333 | 3.333 |
| Artwork | #1929 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
John Time is a man who controls time, he must descend through the layers of hell to escape on a strict timer, if he doesnt make it hes done for. Using abilities eats at your overall time left. During some of his plight through the hells, he can have forced time sections where he has to plan as a never ending countdown until the next pause happens where he must prep his next action.
(Optional) Please credit all assets you've used
Micheal Okon for Music and Sound
PizzaDoggy for Assets
sourpickledev for a few assets and textures
(Optional) What would you like to be called if GMTK features your game?
Aechileus (/eɪtʃ/), Thesnake66six (/sneɪk/), Michael Okon (/maɪkəl/)
Comments
The artstyle is one of my favs from this jam, the parkour feels nice. I got stuck in that blue ring on top of a monster and had to restart but everything other than that went absolutely smoothely. the voice over was perfect.
Fun game, I wish I was even slightly as cool as John Time! What I played was fun, though I got confused by how the skills work, I was able to place a green orb but I didnt really know what it was supposed to do and the text was a bit hard to read when it was introduced, it'd be nice to have the skills be introduced in a safe environment to learn first, as it introduced both time stop, skills, a monster chasing you and you had spikes next to you at the same time. Dying here meant having to go through the floor falling again as well. I think with a proper tutorial or safe sections when learning new things it'd be a bit better for new players.
This is a pretty cool concept. I did end up dying a lot and I had to replay the whole levels a lot lol. John time is a fun name too. Pretty neat!
I did not expect a fast paced movement game based on the visuals and screenshots, but I was happily surprised to find out that's what it was! and movement felt clean with great visuals and this would be an awesome game to see expanded on post jam
Pretty interesting concept of wanting to go as fast as possible. The timestop and use skill mechianic is very intuitive and fun. Feels like the limitations came from the level design and the lack of freedom it gives to move around the level
Yeah, we definitely felt that time limit more in level design than anywhere else - turns out, the thought required to be put into making something that feels great to play is really quite a lot more than we’d thought. If we had our time again I’m sure we’d have been doing levels from day 2, though I’m sure we’ll polish stuff after the jam’s done. Thanks so much for playing and for the feedback!
The browser version was running a bit too slow so I ended up downloading it. I love the idea, a parkour game (I love parkour games) with a twist that you stop can time at specific points and select an ability to perform. It does scratch the itch of wanting to be complete each level as fast as possible, so great job! The art style is very stylish but I did sometimes have difficulty judging whether the ground below was spikes or floor. The mouse sensitivity also resets on every level retry.
Yup - noticed the mouse sensitivity bug with about 5 minutes left before the deadline, and didn’t have the time to rebuild it. Will be fixed by next build though! Also I’m so glad it managed to scratch that itch even a little bit, hopefully we can make some more levels that can fully exploit the mechanics in the future. Thanks so much for playing!!
Thanks for playing, and for managing to have fun despite the level design, we definitely suffered from the time limit more there than anywhere else. The tutorials were definitely thrown together much more roughly than we would have wanted, hopefully we can have more natural introductions further on in development.
Its a very good game i liked playing it. Its a bit laggy though. But very enjoyable!
This is a really cool concept! I feel like its so so close to being excellent, but sometimes the tutorials were hard to understand and the environments were too dark to navigate. I think if you had extra time to smooth over the tutorials/visuals this would be an absolute banger. Well done.
holy hell it's John Time with his iconic dash ability!
The movement was fluid and I liked the visuals.
I love the aesthetic and especially the intro sequence! The thing chasing you is terrifying from afar with the way the game is rendered!







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