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Potions of Piracy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5324 | 2.882 | 3.000 |
| Audio | #6330 | 2.402 | 2.500 |
| Creativity | #6710 | 2.802 | 2.917 |
| Enjoyment | #8567 | 2.082 | 2.167 |
| Narrative | #8743 | 1.681 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features different potions that cause a different attribute to reduce over time or "count down"
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cute concept. Found out quick that you cant have two potions running at once. A couple of bugs to note, I couldn't figure out how to close out of the settings menu and rebinding keys didn't seem to work. I reset the game while in the air and was permanently stuck in a floating state, unable to jump.
Must say the idea on it's is really cool and unqiue, probs to that. Just the execution on some parts seems a bit wonky or could use some polish, but otherwise, great job!
Great stuff here! I had a similar idea when we were thinking of game concepts. This is pretty well executed, making a puzzle out of different player abilities that can be morphed over time. I think the music and artwork fit very well with a "magical pirate gets the treasure" theme. This was challenged and unique. If you were to expand it into something fuller, I noticed that the hitboxes of the spikes are a little big, so I got nicked at times I didn't expect. Great work!
Hahaha cool animations! :D
Cool ideas, but needs a lot of polish. I feel like colliders for the player are generally too big which makes the spike levels feel very frustrating and the overall platforming feeling too precise
The idea is really interesting and fun, but the spike collision is very frustrating.