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BELLDROP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #474 | 4.282 | 4.282 |
| Creativity | #709 | 4.128 | 4.128 |
| Audio | #955 | 3.590 | 3.590 |
| Enjoyment | #3374 | 3.179 | 3.179 |
| Narrative | #3461 | 2.667 | 2.667 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You rapidly count down the hotel's floors in a free-falling elevator.
(Optional) Please credit all assets you've used
No outside assets, all assets for BELLDROP were created by our in-house team.
(Optional) What would you like to be called if GMTK features your game?
Fantasma Collective
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Comments
The game might need tutorial. Its concept is very simple (press space at the right time to stop at the right floor), but it took me a while to figure it out. The first line of the instructions on the bottom-right got me very confused, I thought it was the first thing I had to do, go to B at 19:00, when actually this comes at the very end.
But once I got the rules, it works pretty well. Can be a little bit frustrating at time, but succeeding to reach a floor is satisfying. I’m not sure there is a use to the money we earn? The game might need something more to be less repetitive. It has a good premise though. It’s certainly a system I can imagine be rewarding to master!
This game fulfilled my need to press all the elevator buttons! Really well done. Honing in on the exact floor and having to restart at the top was challenging, but not punishing. I thought the game was well balanced, enjoyable, and fun to play. Nice job!!
The art is amazing! Very excellent style and the animation is fantastic. I enjoyed the controls of the elevator, it took me a bit to get a feel for when to stop my massive stop. I love how its "full send all the time" in a very fun way.
The very subtle "wooosh" that comes up when you're at full speed was a good little effect to hear, too. Very subtle.
I think the game needs some kindof timer for patrons in the elevator -- something to encouraged you to descend down to the ground level. Just a liiittle bit of time pressure would amp things up (but also reduce the cozy vibe). I very much enjoyed this, well done!
Nice game! I really liked it, and it's really creative. Great job!
Interesting concept, cool idea and well executed.
Definitely like the comfy vibes of the games, so charming!
Little nitpick: very often I am just one half away from target floor and even tiny space hit offsets the elevator cabin by a complete floor thus missing my target - some sort of alignment to next floor if short hit would be nice
РЕБЯТА МЫ РАЗГОНЯЕМСЯ! ВЖУЖУЖУЖУЖУЖЖУЖУЖУЖУ. REALLY FUN GAME, I FOUND BUG WHEN I'M STUCK AND MY CHARACTER CAN ONLY SALUTE AND LIFT IS STUCK!
good idea! one of most creative game i played here, good job!
This was a creative idea, and the feeling of falling down is well executed, nice animations and polish overall, great work!
Such a clever game with an awesome movement system and lovely character designs. Thanks for sending this in, Moxie. One of my favourites, big fan of the de-accel when coming out of a fast drop.
Amazing entry with adorable art!
For some feedback, sometimes when you hold Space, and then let it go, you'll sometimes stop between floors, making it impossible (from what I could tell) to get to the floor right below you. Also, it seems that using WASD keys causes some issues, like being able to walk through walls and making the character sprite disappear by pressing either W or S.
Still, these things do not take away from how nice this game is :D
I reaaally love the artwork! I think that this is probably my favorite type of pixel art. The gameplay though is a bit rough sometimes, but others have already pointed that out. What I find a bit sad is that we are more often looking at the bar with the rectangles indicating the patrons than the art itself
Love the creativeness between the mechanics and artwork.