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A jam submission

Cooldown ControlView game page

A tower defense game where you control the cooldown of your towers.
Submitted by amzamora (@alonso_zamoran0) — 1 hour, 55 minutes before the deadline
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Cooldown Control's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26183.3533.353
Artwork#47703.0003.000
Creativity#49903.1763.176
Narrative#78221.8821.882
Audio#91141.6471.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a tower defense game where you control the cooldown/countdown of your towers.

(Optional) Please credit all assets you've used
Used Encode Sans for the font. The rest of the assets were made by me.

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Comments

Submitted(+1)

Nice tower defence game, would like to see how you develop your game, good luck! ;)

Developer

Thanks! It's looking incredible tempting to continue developing it, good look to you too ;)

Submitted(+1)

Coold idea and nice art! You should try to develop this further after the event, when you have more time :D

Developer

Thanks! Glad you like it. Not gonna like, is looking really tempting continue working on it hahah

Submitted (1 edit) (+1)

Cool tower defense game. At first I didn't get the connection to the jam and then i was like OOOH you can control the cooldown. Very fun idea, and I love the touch that the bullets get bigger when you have really high cooldown. It makes you think if you are playing against a swarm of enemies or agains very few big ones. Though a bit of feedback what the change actually does damage-wise would be nice, maybe with some overlays when hovering or so. Looks are awesome, the wobble is super cute. Good job!

Developer

Thanks! You are right that more feedback for the player is needed. But I am really glad you still enjoyed!

Submitted(+1)

Played this for way too long haha. It is enjoyable and I like the various types of things you can place. Also the enemies look cute as heck, how they wobble around : )

The only complaints I have are, that first, the big armored skeletons seem to have *way* too much health late game.I had like 7 towers, some lightning towers, flowers for slow down and not a *single* one of the big skeletons died.

Secondly, I am like 99% sure that the game does not behave the same way when sped up. Sped up I always die in the first wave most of the time. Slowed down I make it to wave 8 at least usually : P

Developer

I am glad you enjoyed and had fun! Haha yeah I have heard the complaint about the skeletons, they ended being the most difficult enemy. You can increase the damage using multiple of the towers that cost 30, but this isn't as well telegraphed, and only is needed the very end. About the slow down... that's weird haha It should be the same! but maybe its not 🤔

Submitted(+1)

It was a pretty fun minimlistic tower defense. I liked using the lightning tower, it seemed quite strong. To be honest I made the mistake of not reading the page before playing, so I discovered what some towers did only after playing. For instance, the armor that squeletons have.

The balancing is great too, it's not too hard, but you can get beaten up if you're not careful. I lost at the very last round...

Great job!

Developer(+1)

I very glad you enjoyed! Also, not reading the page how most people will play your game, so is my fault for not yet having a tutorial haha But I am really glad you had fun and liked the balance. Thanks! (And loved your game by the way)

Submitted(+1)

i like this interpretation of the theme! not gonna lie, i missed the gimmick of the game when i did my first run and lost pretty swiftly. once i found out, though, i was able to go ham on low cooldown lightning towers (my strategy of choice). i like the different towers you can choose from and i like the sprite work! i think having the ability to sell towers would be nice (if this was a feature, i unfortunately missed it). fun and cute little tower defense game, i feel like this concept could go a long way!

Developer(+1)

I am glad you enjoyed! About the selling, it's not currently implemented the ability to sell towers, but I agree it would be a good be a really good feature to have.  Finally, I know I already say it but really loved your game! Awesome work.

(pd: I also really liked lightning towers, it was my first time implementing something like this and was very fun to see them come alive :) )

Submitted(+1)

gotta appreciate the 8x speed button. such a small yet really good addition for my goldfish attention span

Submitted (1 edit) (+1)

Nice game, got a big variety for towers and enemies. I appreciate the 8x button, that saved some time. Solid game, great job :)

Submitted(+1)

I didn't quite understand how it fit the theme but very enjoyable overall! You should be proud I played through the whole thing!

Developer

Epic, it means a lot!

Submitted(+1)

Cute little tower defense game, congrats on finishing !
Some feedback:

- This is a cool idea to mainpulate the cooldown, but i didn't see any upside of setting up a long cd ? I just put all my cds at the minimum for max dmg ? Maybe scaling the damage with cd time would have been cool ?


Congrats !

Developer (1 edit)

The damage does scale with with the cooldown time 😅, but yeah the balance it's a little off, it should be more noticeable.

Submitted(+1)

Interesting idea and mashing with the theme. Solid assets and animations. 
I think visual feedback of what to interact / how stats evolve would have given it a nudge.. but nevertheless solid entry! 

Submitted(+1)

like scaling the towers with the cooldown. At first, I almost missed the indicator showing which cooldown is set for the current tower.