I REALLY, REALLY, REALLY ADORE THE ART ON THIS ONE. This is the kind of art I'm trying to replicate so bad for my game. 😭As the person below me said, not so much of a game YES BUUUUUUTTTT for what it is, it's actually pretty good for a 4 Day Jam. I love the dialogue, and mmm that cat is drawn so elegantly.
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Bleebo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #290 | 4.429 | 4.429 |
| Narrative | #1064 | 3.429 | 3.429 |
| Enjoyment | #3234 | 3.214 | 3.214 |
| Creativity | #4453 | 3.286 | 3.286 |
| Audio | #4489 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a meteor bound to struck your house lest you do something to stop it
(Optional) Please credit all assets you've used
see description credits section
(Optional) What would you like to be called if GMTK features your game?
mapo
Comments
Not much of a game to speak of since you ran out of time, but I enjoyed it all the same. The art is really good and the Deltarune inspiration in both what little RPG stuff actually got in and the writing is pretty evident. (I literally had to do a double take at seeing the "Chapter 6 friend outside me" dialog from the wolves in the forest)
Only real issue is the lack of music I think, but that doesn't really impact my enjoyment of the game at all.
Hopefully you can find the time to make this a proper RPG in the future, you've got a lot of potential!
Loving the cute and charming look of this game, and that little dust effect! The laid-back writing + humor also stand out to me.
Fun characters, fun aesthetics, and fun premise! Great job.
There is something very endearing and wholesome about the art you made. It is a shame that the meteor/countdown aspect didn't come up that much. Unless I am mistaken I just walked around and talked to a bunch of people and eventually got a "Thank you for playing" screen but I'm not really sure what happened. Still, very cute.
Unfortunately I ran out of time to animate the end cutscene, so I put a Thanks for Playing screen there instead. It is intended, though I agree that it's a bit of an abrupt ending. As for the theme I agree that the dialogue didn't really get into the main plot enough, I'll keep that in mind for next jam!
I'm glad you liked the game and thanks for playing :D
Loved the game! The dialogue is great - "It's a medium tree. Oh wait, it's a Large Tree" XD. You did a great job on the art too. I wish the move speeds were a bit faster, but I enjoyed interacting with everything I could. The character of the game was much more expressive being able to interact with nearly everything, and the style of the dialogue matched the style of the art really well, which I've never thought about before in design. Glad I tried it out!
Since the game didn't have any action like combat or platforming, I focused mostly on the dialogue and art aspects of the game, so I'm glad you liked it! The move speed never really bothered me, so it's good you pointed that out! It's probably something I wouldn't have figured myself.
I'm glad you enjoyed the game, and thanks for leaving a comment :D
I rushed the beginning cutscene with the TV animation and sketch in the last hour before the deadline, so it's quite rough and maybe doesn't convey it's message that well. I also didn't get to the end animation where you actually built the launcher on your house, so that's quite the big hit to the story. I do think that a bit of narrative surrounding the main plot of the story would indeed have helped a lot!
I won't be working on the game after the jam, though I'm glad you had fun! I'll keep your feedback in mind for the next jam :>
i like the art but i wish there was more going on in terms of gameplay and audio. there aren't that many sounds and no music. the story is decent though there's a lot of games revolving around a meteor or nuke. overall decent game but the only highlights are in the art
I agree that there is a severe lack of audio in the game, it would've made the game a lot more polished. As for the gameplay, there's not much if anything to do, since the game is mostly story-based, though I do agree with you that a bit of action would've spiced the game up a bit!
I'm glad you liked the art though, and also nice Beebo pfp :D
This game reminds me of *Hollow Knight*, even though there’s no combat; I really liked the animations and artwork, and there’s so much to interact with. I didn't quite grasp the main objective—I just collected some items from a fat cat and a wise wolf, went home, and a "Thanks for playing" message popped up. So, while I can't say anything amazing about the gameplay itself, I just enjoyed playing it.
Hollow Knight has been a big inspiration for the player animations, and also the traveling cutscene! I wanted to add some combat at first, but couldn't due to the time.
In Deltarune there's an insane amount of dialogue; there's like a variation for every NPC for every slight different path you take, and even when you backtrack, NPCs can have different dialogue. Some dialogue is just put there with the thought in mind that maybe 0.1 percent of the playerbase will discover it on their first playthrough, those being the completionists.
I tried to implement such dialogue into my game, not as much as Deltarune though, but still as much as possible :]
As for the main objective in the game, I agree that's it's not really made clear enough. The idea was that you see on TV there's a meteor coming down on your house and your house only. Your plan to stop it (the sketch in the beginning cutscene) is to build a gigantic spring launcher on top of your house to bounce the meteor back into space. Those items you collected were the boards and the spring of the spring launcher :>
In the end though, I unfortunately didn't have any time left to make the final cutscene where you actually build the spring launcher, and where the meteor comes down and gets rebounded. Instead I just put a Thanks for Playing message back there.
Hollow Knight is an amazing game, so I'll take this as a big compliment!
I'm also glad you enjoyed it, and thanks for taking the time to leave a comment :D
I loved the art in your game, fantastic job!!! Great atmosphere!





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