Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hmm, I was hoping people would figure out the costs and gains by experimenting. I like the hover preview idea 🤔

Its set up so the larger the group of a resource you collect at once, the more efficient it is to collect. It costs 2x the number of tiles collected in power, but you gain 2^ the number of tiles in that resource. 1 tile is basically a loss. 2 tiles break even, costs 4 gives 4. 3 tiles nets gain, costs 8 gives 16. 

There is a line of text below the resource counters/clocks in square brackets that should tell your gain/cost for each action.

(+1)

Not sure to understand: I see what I just collected but what cost but not what I will collect for what cost.

Here a capture :

Here, what is the difference between lightning on the first row, the one below and the one on the right?

Thinking in progress, please be patient…

Ok, I got it after experimenting more. We should not consider each tile independently but as a cluster. Having so much distance between each column and not the same distance with the rows made me consider each tile as independent. Having a more homogeneous grid with little gap would have help me understand I think.

I read again the description:

This time machine runs on resources that can be collected from the tachyon grid. Click a resource to collect all of the touching/matching resources of that type in that row and column. (See screenshots for illustration) 

I may have miss that information. The screenshots are not visible, you need to setup the theme for it: