Hmm, I was hoping people would figure out the costs and gains by experimenting. I like the hover preview idea 🤔
Its set up so the larger the group of a resource you collect at once, the more efficient it is to collect. It costs 2x the number of tiles collected in power, but you gain 2^ the number of tiles in that resource. 1 tile is basically a loss. 2 tiles break even, costs 4 gives 4. 3 tiles nets gain, costs 8 gives 16.
There is a line of text below the resource counters/clocks in square brackets that should tell your gain/cost for each action.





