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Hourfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1255 | 3.333 | 3.333 |
| Audio | #1652 | 3.389 | 3.389 |
| Artwork | #2123 | 3.667 | 3.667 |
| Enjoyment | #2691 | 3.333 | 3.333 |
| Creativity | #3963 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have no life, no money, a clock counting down is both your time to beat the game and your currency, get hit and you lose your time, spend it to get stronger, or buy gifts to your followed companions, you may regain it by killing foes.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
AutisticDevs
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Comments
This looks and feels great to play! Quite a big game for a game jam. Well done!
This is a really cool game! I liked the use of assets and how you blended them all together to form a game that matches the theme well. Nice work ^^
Amazing game! Loved to see a different take on the same mechanism as we did! The game is polished and looks amazing for a game made in a couple of days, that's crazy impressive!
this is a great entry, I like the mechanic of the time is your health and money. I think a lot of the items / stat boosts in the shop are confusing as to what they do
I like the simple design of the game. One time that serves for everything (countdown, health, money…), I find it very elegant. :) However there are still a lot of complexity. I did not really get how experience points work, or shops, the bond points… It’s a lot f extra mechanics. I admit though I don’t play RPG that much, so I always have a bot of troubles to keep an eyes on stats and numbers.^^’ I think the combats could work better with some feedbacks, but they are still enjoyable. Great work on the variety of enemies and their different attacks (all easily readable)! Art and sound are also very nice, also I didn’t understand evrything about the characters and the universe.^^’ Despite not being able to complete it, I went further than what I expected. It’s a pretty great entry!
That's a very good game with beautyfull artworks and music but it makes you simply spam a lot sometimes using the power that have not so good commands. If you change the way you can activate powers in a more easy this game would barely perfect. That a personal opinion based on how i play . One last thing you should add commands for the controllers to fix the problem i said before.
It's such a nice game, with so many cool mechanics, i love the powers and how the enemies move and are animated, it looks so professional. Also having that variety of powers is so fun, my favorite is the dash, it looks and feels amazing.
It was a little hard to manage to hit the enemies some times, maybe the range of attack was a little small, and i felt that the anime girls clashed with the rest of the design.
This was fun but the combat felt a bit wierd because of the lack of sound effect for hitting enemies
The shop portions are well made but I don't really get the whole dating-sim part
Also, how did you manage to do this in only 4 days?!
I'm impressed
Very great game with a lots of interesting mecanisms. I like the "time as life" mecanisms (maybe because that's what i tried to do in mine :)). As others, i'm quite impressed by the many different mecanisms you've developped during the jam : dungeons, story, shops, .... Very good game!
How could you delivered all that in just 4 days ???
This honestly almost feels a full featured game !
nice concept, nice art, sounds, and super well polished !
It is beyond me how this could have been made in just 96 hours. This is such a well done game with so many features. Good job to everyone involved!
So good ! Although I'm ot very good at it XD Very creative concept !
Did you even sleep while working on this game? So good GG!
Amazing concept and really addictive, a well developed game. i spent a lot of time trying to get better and understanding the mechanics.
10/10
How creative!!!
Cant believe this was done in a few days! great job!!
You've GOT to be kidding me. This is so well made! In like, what, a few days? How?! Absolutely GREAT job on this team! The polish is incredible; I like that you can even bond with the characters, though what effect that has to the gameplay I've yet to know. Centering your game around this singular core idea of "everything has a price" to the clock is simply incredible. It reminds me of Curse of the Dead Gods' "corruption" mechanic and how central it is to that game as well. My only comment so far is I'm not sure how to evade the Timekeeper's screen-wide attack! But still, great job!
Consider trying my game as well! Thank you so much!
They are great ideas in this game! I really enjoyed the introduction and the progression. Congrats.