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(2 edits) (+2)

the game was mildly intimidating at first but i got the hang of it pretty quick, it was not intuitive that getting hit moves you into the claw zone, but overall i got it

i think that throwing is really janky, it's confusing that sometimes it's a swap, sometimes it's a throw..
it feels like it shouldn't take a turn to grab AND a turn to throw.
i wish i could make more precise actions, and maybe be indicated better what my actions would do.
(and i would have liked to have known how the toys moved outside of just the indication on the floor but it wasnt the biggest deal, i just still don't know how all the toys worked even after playing a bit)

the push was also strange, because it meant getting stuff stuck in the center was exponentially harder than getting stuff stuck in the middle (since you could already throw stuff against the walls anyways) a wait key also might have been nice... sometimes i was forced to make moves i didn't want to, which was awkward (that's another reason i don't like the push move)

i think the cooldown on all the toys should be longer,  i really felt like it was impossible to make any kind of plans because all the toys would take two or three turns in the time it took you to try to execute a plan, so you really needed to be planning too far ahead that it was impossible to know how the ai would have moved everything, game ended up feeling kinda random after a while because of that

i also kinda wish i could manually send stuff off when i wanted to, because either i would get it and i would lock them in place for 20 turns until the claw came, or i would manage to get it once and then spend the rest of the turns trying to figure out how to put it back together after all the toys ran away...

there was no real punishment for not granting the wish, seems strange to me - if i didn't wanna do a level i could kinda just wait around until next one and try again later... or just let it remove some toys i didnt wanna deal with in theory,

i don't even know if it's physically possible to get a 4x requirement thing in the middle.. it was difficult enough to get three and i only could do those when the placement of the claw was in the corners...

i love the artwork and theming for the game, it's really adorable ! the mechanics are interesting, i did enjoy myself until maybe when it got too hard to make any plans, a pretty stand out game in all aspects despite my gripes listed here, good game!

(1 edit) (+1)

Thanks for the very detailed feedback! Yeah, we didn't have time to playtest the game properly as we weren't done with it until the last day of the jam. And we couldn't even update all the art and animations we wanted. We kind of bit off more than we could chew on this one lol. But glad to hear you enjoyed it despite all of the problems with the game

(+2)

we had the same problems ! the game always feels closer to complete than it is... haha, you wanted to update art in some places? ohhh like maybe the main menu... are you guys thinking of working on a post-jam patch? 

(+1)

Nice lol. Yeah, we will patch up the art and animations, maybe fix some bugs and balancing and that's it. Right after the jam ends will release it