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(+1)

This was probably the most intense game I played during the jam. I genuinely had to stay focused the entire time, and by the end I was exhausted in the best possible way.

The core idea with the electric gauntlet is very creative. Having to constantly recharge it, place and power turrets, load ammunition, catch the bat-like coins, and keep progressing toward the objective creates a very busy and engaging gameplay loop. There is almost no downtime, and the game keeps you fully involved from start to finish.

The presentation is also excellent. The visuals feel polished and cohesive, the music fits the action well, and the sound design makes everything feel satisfying and responsive.

Overall, this is a very creative, dynamic, and impressively polished project. I completed the game and had a great time playing it. Unfortunately, the “gear speed increases” message appeared right over the completion screen.

(1 edit) (+1)

Awesome to hear that you enjoyed your time with the game! I'm so sorry about the message overlapping with the screen D: I noticed that bug just before I was about to submit and I didn't have time to fix it anymore :') But great that you had good time all the way throught with different aspects of the game. It can be quite exhausting and is a stark contrast to the usual TD experience. Thank you for the feedback!