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I was hoping for more engagement as the game went on but at no point did it present any challenges to overcome. There was no punishment for only gathering a couple of honey each day other than just having to press next day every few seconds. I also think the art in general could have been a bit more cohesive, I am unsure why the tutorial had different font to in-game and the menus were high-res vs the rest of the pixel art. I played this on stream and gave my thoughts there: https://www.twitch.tv/nebsterlive