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A jam submission

Three, Two, Gun!View game page

Think slow and shoot fast in this is online multiplayer western shoot out game.
Submitted by Zac Marvin — 11 hours, 4 minutes before the deadline
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Three, Two, Gun!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2093.9683.968
Enjoyment#4334.0004.000
Creativity#5514.1944.194
Artwork#7984.1294.129
Narrative#10893.4193.419

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to memorize the randomized count down time to shoot, shoot too early you die, shoot too late and get shot

(Optional) Please credit all assets you've used
Only assets used were Synty Studio Western Frontier pack

(Optional) What would you like to be called if GMTK features your game?
Moonlighter Games (or Zac Marvin and Ed DePew)

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Really cool idea for a game. Great art style and music makes you feel like a real cowboy.

DeveloperSubmitted

Thank ya partner!

Submitted(+2)

As an RDR fan I've always craved more duel type games, this is a cool spin on that. The countdown theme works perfectly here. Nice job! 

DeveloperSubmitted

RDR is a great game. Glad you enjoyed ours!

Submitted(+2)

Great game! I like the idea and it's well executed. By the way I managed to shoot myself 3 times with exactly 0.099 seconds remaining xD.

DeveloperSubmitted

Haha thats awesome! Thanks for playing

I legit have a screenshot of shooting myself with .001 seconds too early. I feel your pain

Submitted(+2)

great atmosphear, hard in a good way, love it

DeveloperSubmitted

Thanks! Glad you enjoyed it!

Submitted(+2)

This is a very clever idea! I found it very easy to pick up, but tricky to master. This is definitely something I could keep playing for hours. Loved the graphics and the competition element too.

(+1)

I have over 300 rounds played and I still whiff it haba. Thanks for playing!

Submitted (1 edit) (+2)

This is better than games that take years to make... Awesome job! I am a Synty enjoyer myself. Are you using a dithering shader and a static screen overlay here? I'd love to know how you got that effect.

(1 edit)

We're using the auto smoothing in Unity as well as a smoothing shader. Then Beautify Unity addon for the screen space effects. 

Yeah, I can model stuff like Synty, but for a 4 day jam it was better to put the focus somewhere else considering we already had the assets haha. 

Viewing comments 26 to 21 of 26 · Next page · Last page