I think this has a really solid base, but it feels unfair. Platforming in the dark is pretty hard and then to have instant kill enemies show up before I'm even told how to attack... Then after I did learn how to attack it didn't seem like those enemies were affected by it.
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Thanks a lot for playing!
But yeah the enemies that appear when it goes dark are only supposed to deliver your death. My initial idea would be that when time ends you just die, but after that I thought giving players a last chance to avoid that would be neat (by instead making it go dark totally and the ghosts start chasing you). So the idea would be that those enemies are supposed to be avoided or never triggered, but maybe I should have made that more evident.