NIce game, really liked how you made the intro sequence.
Mikael_hrms
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Played your game, it is cool and you are more than right to be proud of it.
Here is mine /jam/gwueble-jam-2026/rate/4804319
I really appreciate that you liked my game, thanks a lot for playing.
But tbh my planning was far from good lol, the project just ended shaping itself like this as I went developing it and thinking of what could work and what I should avoid considering the amount of time I had left. I am just glad the result in the end is something I can be proud of and people are enjoying.
I played your game, it is pretty neat!
If you want to, try out mine, /jam/gwueble-jam-2026/rate/4804319
Thanks a lot for playing!
But yeah the enemies that appear when it goes dark are only supposed to deliver your death. My initial idea would be that when time ends you just die, but after that I thought giving players a last chance to avoid that would be neat (by instead making it go dark totally and the ghosts start chasing you). So the idea would be that those enemies are supposed to be avoided or never triggered, but maybe I should have made that more evident.
Neat game! out of theme but that is fair I guess, congrats anyway. Just a bit of feedback, rather specific you may say, but the Midas item is not well designed by what i understood for 2 reasons You should avoid locking quality of Life stuff behind upgrades of this kind, though I understand it is interesting to make you have to click in the coins and make it go more easy later on is nice, but then enters the second problem, satchel renders it completely useless, i didn't get midas, so i don't know if you did something for when you get both, what would solve this problem. Also could be interesting if there were towers that buffed other towers based on placement, like "adjacent towers shoot 15% quicker" or something like that and the ability to delete towers to replan the positioning.
Also maybe upgrade towers by stacking them.
Neat game! out of theme but that is fair I guess, congrats anyway.
Just a bit of feedback, rather specific you may say, but the Midas item is not well designed by what i understood for 2 reasons
You should avoid locking quality of Life stuff behind upgrades of this kind, though I understand it is interesting to make you have to click in the coins and make it go more easy later on is nice, but then enters the second problem, satchel renders it completely useless, i didn't get midas, so i don't know if you did something for when you get both, what would solve this problem.
Also could be interesting if there were towers that buffed other towers based on placement, like "adjacent towers shoot 15% quicker" or something like that and the ability to delete towers to replan the positioning.
Also maybe upgrade towers by stacking them.
But really great job.
I really appreciate that you liked my game, thanks a lot for playing.
Also yeah I only felt like I really started to cook something good when I made that starting scene with the monologue lol. And the undertale and deltarune DNA is quite visible, both in the start monologue and the fact the idea for the whole game is partly inspired by Jackenstein fight from deltarune.


I am really grateful for your appraciation of my game.
Btw you don't actually lose health when you dash into walls (or atleast you were not supposed to... maybe it could be a bug), you just get a knockback and screen shake effect similar to when you take damage (that might have been my fault, I should have made them more distinct to show you are not taking damage since how much damage you take is hard to see some times in the candle HUD).
But you can actually use this dash into the wall knockback to perform a feel skips in the game lol
I got 26196.25 on medium game mode, it was a fun
I would be glad if you played my game /jam/gwueble-jam-2026/rate/4804319
That's rough buddy
...
Very well written game, the gameplay itself has a few bugs, like sometimes when the character was supposed to be resting he jumps out of the platform without me pressing to jump, but that is not really that degrading. The graphics are gorgeous and the music is beautiful too, other than the story itself, pretty emotional.
I am gonna be honest, I never had played this kind of game and i don't feel this is my kind of game... but this was quite fun
Although I was bad at spotting anomalies I managed to get some (even other than the obvious ones lol)
Though tbh the game doesn't feel all that scary, it feels quite cozy actually weirdly enough, but that is not exactly a bad thing. Maybe i just really like the night ambiance of the ship.
But I gotta congratulate you on the graphics, those low poly models are gorgeous, and the candle light really sets a vibe.
yaarrrr captain, you better choose someone better at spotting anomalies next night
When I saw slow burn as the theme my second idea was to make a game centered around darkness where you only have a candle that slowly burns away... though initially the idea was for the vibes of the game to be more "vampire castle" vibes (that idea is still visible in the background to some extent) than what ended up being, this like "nightmarish, quite alien, realm".
I am really glad that you liked it. thanks a lot for playing.



