I really liked the concept and the art is great! You did a great job!
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Candlelit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #8 | 3.861 | 3.861 |
| Theme | #12 | 3.944 | 3.944 |
| Overall | #14 | 3.667 | 3.667 |
| Fun | #17 | 3.694 | 3.694 |
| Audio | #18 | 3.722 | 3.722 |
| Gwizziness | #47 | 3.556 | 3.556 |
| Graphics | #57 | 3.528 | 3.528 |
| Originality | #76 | 3.361 | 3.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fantastic game! Both jam themes are represented really well. The controls, visuals, and sound design are all excellent.
I especially loved the idea of finding your way through the darkness. The camera work and tutorial are also implemented very thoughtfully. We might even borrow some inspiration from a few of your ideas!
I’ll definitely show your game to the rest of our team!
It's a very interesting game. We played the jam theme very cool, and we also made slow burning, as a health gorenje. I was impressed. I liked everything about this game. We even managed to make customizable controls, it's cool. Attention to detail is great here. Well done, good luck with your future projects)
I really appreciate that you liked my game, thanks a lot for playing.
But tbh my planning was far from good lol, the project just ended shaping itself like this as I went developing it and thinking of what could work and what I should avoid considering the amount of time I had left. I am just glad the result in the end is something I can be proud of and people are enjoying.
I really liked your level design. It's honestly one of the best in this jam so far. The core gameplay mechanics are also really well put together.
I think it could be even more interesting if the amount of candle wax you have left had a stronger effect on your character's light, since that would make it work better as a visual indicator of your health. That said, I can also see how making the light dimmer could have an impact on the game's difficulty because of how much it would affect the visibility of the environment. Which would likely cause a lot of trouble.
I think this has a really solid base, but it feels unfair. Platforming in the dark is pretty hard and then to have instant kill enemies show up before I'm even told how to attack... Then after I did learn how to attack it didn't seem like those enemies were affected by it.
Thanks a lot for playing!
But yeah the enemies that appear when it goes dark are only supposed to deliver your death. My initial idea would be that when time ends you just die, but after that I thought giving players a last chance to avoid that would be neat (by instead making it go dark totally and the ghosts start chasing you). So the idea would be that those enemies are supposed to be avoided or never triggered, but maybe I should have made that more evident.
I absolutely loved it, very enjoyable and great looking, I loved the vibe and the story, really set itself apart from the other games. The movement is very clean, however idk about losing health/light when dashing into walls, slows the gameplay too much in my opinion. (if that was the point thats great then!)
Overall great game, I had a genuinely great time playing through it.
I am really grateful for your appraciation of my game.
Btw you don't actually lose health when you dash into walls (or atleast you were not supposed to... maybe it could be a bug), you just get a knockback and screen shake effect similar to when you take damage (that might have been my fault, I should have made them more distinct to show you are not taking damage since how much damage you take is hard to see some times in the candle HUD).
But you can actually use this dash into the wall knockback to perform a feel skips in the game lol
great game!! not too easy but very fun to play; i really like the candle mechanic, and the order/timing of how the controls were explained - it feels very natural!
i agree with the other commenters - a brightness setting is one small thing that would improve a lot.
also one thing i really loved - the undertale-style beginning text, from the sound to the animated floating letters, it's so cool :3
I really appreciate that you liked my game, thanks a lot for playing.
Also yeah I only felt like I really started to cook something good when I made that starting scene with the monologue lol. And the undertale and deltarune DNA is quite visible, both in the start monologue and the fact the idea for the whole game is partly inspired by Jackenstein fight from deltarune.


I really like your game! The mechanics feel very intuitive and rewarding to pick up on. I would agree that it was very dark even with my computer brightness up. This might not be accessible for some people, so making it just a bit brighter around the character would be great. Otherwise, this was really amazing!!
Great game, great build on the theme. Well done how all mechanics slowly build up with tooltips and uses.
I really liked it! Super polished and the lore and everything was really good.
I also think this is the 1st game i played without any bugs.







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