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makeshiftdoctor2

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A member registered Mar 04, 2026 · View creator page →

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Maybe that’s why you would want to SLOW the BURN… or something idk. 

trust. 

Thanks, those noises are actually just me making sounds with my mouth into the microphone lol. 

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thanks for the review and yeah, I’m hoping to smooth it out a bit after the jam. 

Don’t think too hard about some of the tags……

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Had to pack up for a trip, so I didn’t get to finish it yet. I’m looking forward to the rest of it once I get back in town. All in all though I’ve enjoyed it so far. The dialogue is intriguing and I can definitely tell a lot of thought went into it; very mysterious too. . .  Oh, I did give it a nice rating though already since I won’t be back in time to finish it before the judging concludes. 

frog

For such an ominous game, the music is really nice to listen to. 

Thanks dude.

Thanks for the review, and once the jam is over, I'm hoping to fix a few things and add music,  as well as at least a few more rooms. :)

Peak concept. Kinda got a bit lost for a bit but I still enjoyed it. The art has a lot of charm to it. 

Means a lot coming from you. Genuinely think your game should win. 

The music and and sound design are really nice here. Kind of confused as to what causes the ladder to activate but other than that it was nice. 

Very cool game. Love that dying isn't necessarily dying if you can get to a checkpoint/candle quick enough. Really neat system. Gameplay controls were nice and smooth. No notes other than the lack of contrast as mentioned by other reviewers. 

Stress inducing but really fun. makes me feel like I'm working in a kitchen at a fast food restaurant; having to juggle a bunch of tasks at once. 

Thanks for the comment and I already did.(I think I left a comment?) Really enjoyed it; you could add a timer and make it a fun speedrun game tbh. 

Real. The sound effect for the semisolid platforms is one of those little plastic wallets that's supposed to protect your credit cards or whatever. Loved how that one turned out especially. 

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Completely missed that you could collect multiple pieces at once for bonus. Once I figured out that, it was a joy to play. Great stuff. 5 stars across the board. 

That’s a good wisdom. 

Hard pass on paying for jam spam. 

Just watched a video essay about the interrobang the other day lol. 

Parkour baby. The music and vfx go so crazy on this game holy cow. Also loved getting to see snippets of it’s development during the jam. 

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honestly, I feel like the fact that the game is tedious only speaks more to feeling burnt out. I honestly think it makes the game feel more real. Like it helps with the point it's making a bit. You play as an employee who is feeling ill motivated to do their job. The fire is just a nice excuse to stop working on their paper. Genuinely think the game is better for that harmony between narrative and gameplay.

To summarize, keep it tedious, and maybe even lean into that more. I honestly thought you were expected to just give up halfway through and that it was intentionally tedious. It is called 'Burnout!' after all. 

I need to be better about reading descriptions. I thought this would just be a simple little game about building a campfire; had no idea it was horror. I was having a bit of trouble finding enough sticks so I wandered into the other campsite early. Heard the dog barking and was like, 'Aww, doggy' and then he wouldn't stop so I jokingly swung the axe. I sat their for about 30 seconds trying to process what had happened. All in all, 5/5 stars across the board. I was not expecting it to be what it was. Despite it's short length, it feels like a full game that I might see on steam for $5 or something. Incredibly well done. 

Vibing. Love how chill it is; especially with no penalty for missing an order. Very nice to just relax to it. 

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Vibing. Love how chill it is; especially with no penalty for missing an order. Very nice to just relax while playing it. 

"Chairished Too Soon" XD

Camera was REALLY zoomed in but pretty neat game regardless. 

The flamethrower was really fun. I liked trying to line up all my shots to get as many enemies as possible with one spray.

Wonderful game. I myself got kinda burnt-out and just started typing random letters about halfway through. Didn't read the description so I had no idea that the building was burning down and busted out laughing when I realized what was happening. 

I did the same thing lol. Then I realized the place was burning down. Employee of the month right here. 

Love the light on the cursor when you're in the main menu. SUCH a cool game. All the art is really nice. 

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"Wa'er squir'er."

-probably some British guy

Thanks and yeah- You aren't alone in saying that the difficulty ramps up a little too fast. When I add music and symbols after the jam I'll also make sure to add one or two levels in between the second and third room. 

This would be a really fun speed run game. Only nitpick is I couldn't immediately tell which sea creatures could hurt me so for the longest time, I was carefully dodging the sea turtles. XD

The gunpowder is such a cool mechanic! 

Man, makes me wish there was more levels. Still, the idea seemed intriguing for sure. 

ah, that must be it. 

Thanks; I definitely took some inspiration from Lumiere(from Beauty and the Beast).

oh no!  Thanks for reporting the issue.😖