I really like the concept of timing your attacks. Reminds me of like the mario rpg stuff. Good stuff
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How Hard Can This Be -- A Countdown RPG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #644 | 3.667 | 3.667 |
| Creativity | #1823 | 3.833 | 3.833 |
| Artwork | #2123 | 3.667 | 3.667 |
| Audio | #2150 | 3.278 | 3.278 |
| Enjoyment | #2691 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game features multiple countdown mechanics, including combat cooldowns, food decay, and incoming village raids. Players must manage these constant timers and survive under the pressure of the clock..
(Optional) Please credit all assets you've used
see description for full credits
Comments
The game incorporated a countdown wherever it could. I liked the thinking I had to do around time management to do well. The art is consistent and there are enough upgrades to keep me engaged.
I expected the combat to function differently. As the enemy timer is the only that stays on the screen, initially I assumed that was the timer I had to look out for. I was wrong. Later I noticed that I start the battle with my timer on and it disappears after a second or so. I would like the timer to stay on screen up to the moment I get some attacks right, it disappearing before the 3rd attack. That would give me more time to learn it. Once the game detected I was timing my attacks right, it would decrease the time the timer stays on screen at the beggining of the battle.
In the same vein, I would like the enemy timer to be red, to indicate it is the enemy's, or to simple not be shown, since it did not add much for me and created confusion.
I liked the wilderness, but I wonder if there are anything beyond monsters to award you gold there. If there is, I missed it. If there isn't, I would suggest later versions of the game to add treasure and a wa of saving the village and ending the game.
Overall, I liked my experience. I think it fits the theme well, I had fun and was engaged. I think this is a prototype with a lot of potential for a full game and a strong contender for the jam.
If you would like to check the game I make with my friend, here is the link: /jam/gmtk-jam-2026/rate/4815614/jam/gmtk-jam-2026/rate/4815614
Very good job for your very first game, really enjoyed it, I think the world exploration could be expanded, by adding some treasure chests later (or I just dumb and did not find them) and enabling the player to increase the raid timer somehow.
Have to say for me this was really stressful due to countdowns. Really like the style and game concept!
Wow this was really awesome! I love the progression and the fighting was really satisfying. I liked the whole raid system. I think that there should be some way to increase the time you can explore the map and that the map should have more than just monsters. This has some nice potential for a full game!
After some run the second mod dropped a claymore, totally breaking the game economy lol.
It was a fun game, it kept me engaged throughout. There are a few rough edges here and there, but for a first-time game jam entry, this is an outstanding result. Well done!
Apparently it can be pretty hard! Such a satisfying and difficult combat mechanic, really nice game!
First jam here too — yours is way more ambitious than mine! Nice work.





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